public void CalculateFinalTeint() { int r = Hue.Red + Shadow.Red; int g = Hue.Green + Shadow.Green; int b = Hue.Blue + Shadow.Blue; r = ColorMultiplicator.Clamp((r + 128) * 2, 0, 512); g = ColorMultiplicator.Clamp((g + 128) * 2, 0, 512); b = ColorMultiplicator.Clamp((b + 128) * 2, 0, 512); FinalTeint = new ColorMultiplicator(r, g, b, true); }
public ColorMultiplicator Multiply(ColorMultiplicator param1) { if (this.IsOne) { return(param1); } if (param1.IsOne) { return(this); } ColorMultiplicator colorMultiplicator = new ColorMultiplicator(0, 0, 0, false) { Red = this.Red + param1.Red, Green = this.Green + param1.Green, Blue = this.Blue + param1.Blue }; colorMultiplicator.Red = ColorMultiplicator.Clamp(colorMultiplicator.Red, (int)sbyte.MinValue, (int)sbyte.MaxValue); colorMultiplicator.Green = ColorMultiplicator.Clamp(colorMultiplicator.Green, (int)sbyte.MinValue, (int)sbyte.MaxValue); colorMultiplicator.Blue = ColorMultiplicator.Clamp(colorMultiplicator.Blue, (int)sbyte.MinValue, (int)sbyte.MaxValue); colorMultiplicator.IsOne = false; return(colorMultiplicator); }
private void CalculateFinalTeint() { this.FinalTeint = new ColorMultiplicator(ColorMultiplicator.Clamp((this.Hue.Red + this.Shadow.Red + 128) * 2, 0, 512), ColorMultiplicator.Clamp((this.Hue.Green + this.Shadow.Green + 128) * 2, 0, 512), ColorMultiplicator.Clamp((this.Hue.Blue + this.Shadow.Blue + 128) * 2, 0, 512), true); }