private void OnMouseEnter() { spriteRenderer.sprite = nootNoot; moused = true; string assetName = "Music/" + LayerMask.LayerToName(gameObject.layer) + "/ (" + (1 + (int)(Random.value * 15f - Mathf.Epsilon)) + ")"; audioSource.PlayOneShot(Resources.Load <AudioClip>(assetName)); colorMenu.SetColor(LayerMask.LayerToName(gameObject.layer)); }