private void Jostle_Circle_Square(ColliderComponent otherComp) { bool isJostleThis = false; if (otherComp.collisionForm == eCollitionForm.Circle) { isJostleThis = CollitionCheck.CircleSquare(this, (C_Collider_Circle)otherComp); } SetResultDataJostle(isJostleThis, otherComp); }
protected void Jostle_Circle_Circle(ColliderComponent otherComp) { bool isJostleThis = CollitionCheck.CollitionCheck_Circle(this, otherComp); SetResultDataJostle(isJostleThis, otherComp); }
protected void Through_Circle_Circle(ColliderComponent otherComp) { bool isThroughThis = CollitionCheck.CollitionCheck_Circle(this, otherComp); SetResultDataThrough(isThroughThis, otherComp); }