//JAVA TO C# CONVERTER WARNING: Method 'throws' clauses are not available in C#: //ORIGINAL LINE: private void buildCollisionInfo(System.Func<long, Object> inputIdLookup, long pessimisticNumberOfCollisions, org.neo4j.unsafe.impl.batchimport.input.Collector collector, org.neo4j.helpers.progress.ProgressListener progress) throws InterruptedException private void BuildCollisionInfo(System.Func <long, object> inputIdLookup, long pessimisticNumberOfCollisions, Collector collector, ProgressListener progress) { progress.Started("RESOLVE (~" + pessimisticNumberOfCollisions + " collisions)"); Radix radix = _radixFactory.newInstance(); _collisionNodeIdCache = _cacheFactory.newByteArray(pessimisticNumberOfCollisions, new sbyte[COLLISION_ENTRY_SIZE]); _collisionTrackerCache = _trackerFactory.create(_cacheFactory, pessimisticNumberOfCollisions); _collisionValues = _collisionValuesFactory.apply(pessimisticNumberOfCollisions); for (long nodeId = 0; nodeId <= _highestSetIndex; nodeId++) { long eId = _dataCache.get(nodeId); if (IsCollision(eId)) { // Store this collision input id for matching later in get() long collisionIndex = _numberOfCollisions++; object id = inputIdLookup(nodeId); long eIdFromInputId = Encode(id); long eIdWithoutCollisionBit = ClearCollision(eId); Debug.Assert(eIdFromInputId == eIdWithoutCollisionBit, format("Encoding mismatch during building of " + "collision info. input id %s (a %s) marked as collision where this id was encoded into " + "%d when put, but was now encoded into %d", id, id.GetType().Name, eIdWithoutCollisionBit, eIdFromInputId)); long offset = _collisionValues.add(id); _collisionNodeIdCache.set5ByteLong(collisionIndex, 0, nodeId); _collisionNodeIdCache.set6ByteLong(collisionIndex, 5, offset); // The base of our sorting this time is going to be node id, so register that in the radix radix.RegisterRadixOf(eIdWithoutCollisionBit); } progress.Add(1); } progress.Done(); // Detect input id duplicates within the same group, with source information, line number and the works DetectDuplicateInputIds(radix, collector, progress); // We won't be needing these anymore _collisionTrackerCache.close(); _collisionTrackerCache = null; }
public void SetCollisionValue(Vector2 MouseTile, CollisionValues collisionValues) { if (MouseTile.X < Width && MouseTile.Y < Height && MouseTile.X >= 0 && MouseTile.Y >= 0) Map[(int) MouseTile.Y, (int) MouseTile.X] = (int) collisionValues; }
public void SetNodeValue(Vector2 position, CollisionValues value) { map[(int) position.Y, (int) position.X] = (int) value; }