void Start() { MovementModifier = GetComponentInParent <PlayerMovementModifier>(); sensor = GetComponentInChildren <CollisionSensorScript>(); ClipManager = GetComponent <PlayerClipManager>(); paused = false; }
void Start() { sensor = GetComponentInChildren <CollisionSensorScript>(); PlayerPhysics = GetComponent <PlayerPhysics>(); groundVector = Vector2.right; PlayerPhysics.gravity = (8 * JumpHeight) / (JumpTime * JumpTime); maxAirborneSpeed = maxJumpWidth / JumpTime; VerticalJumpSpeed = (4 * JumpHeight) / JumpTime; paused = false; shakecounter = 0; anim = PlayerInstanciationScript.Player.GetComponentInChildren <Animator>(); }
void Start() { sensor = GetComponentInChildren <CollisionSensorScript>(); playerPhysics = GetComponent <PlayerPhysics>(); playerController = PlayerInstanciationScript.playerController; graphicsManager = PlayerInstanciationScript.graphicsManager; groundVector = Vector2.right; playerPhysics.SetGravity((8 * jumpHeight) / (jumpTime * jumpTime)); maxAirborneSpeed = maxJumpWidth / jumpTime; jumpSpeedY0 = (4 * jumpHeight) / jumpTime; climbSpeed = Mathf.Sqrt(2 * playerPhysics.GetGravity() * jumpHeightFromWall); doubleJumpSpeedY0 = Mathf.Sqrt(2 * playerPhysics.GetGravity() * doubleJumpHeight); paused = false; }
// Use this for initialization void Start() { sensor = GetComponentInParent <CollisionSensorScript>(); paused = false; }