Example #1
0
 void Start()
 {
     MovementModifier = GetComponentInParent <PlayerMovementModifier>();
     sensor           = GetComponentInChildren <CollisionSensorScript>();
     ClipManager      = GetComponent <PlayerClipManager>();
     paused           = false;
 }
    void Start()
    {
        sensor        = GetComponentInChildren <CollisionSensorScript>();
        PlayerPhysics = GetComponent <PlayerPhysics>();

        groundVector          = Vector2.right;
        PlayerPhysics.gravity = (8 * JumpHeight) / (JumpTime * JumpTime);
        maxAirborneSpeed      = maxJumpWidth / JumpTime;
        VerticalJumpSpeed     = (4 * JumpHeight) / JumpTime;

        paused = false;

        shakecounter = 0;
        anim         = PlayerInstanciationScript.Player.GetComponentInChildren <Animator>();
    }
Example #3
0
            void Start()
            {
                sensor           = GetComponentInChildren <CollisionSensorScript>();
                playerPhysics    = GetComponent <PlayerPhysics>();
                playerController = PlayerInstanciationScript.playerController;
                graphicsManager  = PlayerInstanciationScript.graphicsManager;
                groundVector     = Vector2.right;
                playerPhysics.SetGravity((8 * jumpHeight) / (jumpTime * jumpTime));
                maxAirborneSpeed  = maxJumpWidth / jumpTime;
                jumpSpeedY0       = (4 * jumpHeight) / jumpTime;
                climbSpeed        = Mathf.Sqrt(2 * playerPhysics.GetGravity() * jumpHeightFromWall);
                doubleJumpSpeedY0 = Mathf.Sqrt(2 * playerPhysics.GetGravity() * doubleJumpHeight);

                paused = false;
            }
 // Use this for initialization
 void Start()
 {
     sensor = GetComponentInParent <CollisionSensorScript>();
     paused = false;
 }