Example #1
0
File: Map.cs Project: jaoel/LD44
    public void UpdateCollisionMapDebug(bool walls)
    {
        Tilemap debug = walls ? GameObject.Find("CollisionMap").GetComponent <Tilemap>() : GameObject.Find("PitCollisionMap").GetComponent <Tilemap>();

        //Tilemap debug = GameObject.Find("CollisionMap").GetComponent<Tilemap>();
        debug.ClearAllTiles();

        for (int i = 0; i < CollisionMap.GetLength(0); i++)
        {
            for (int j = 0; j < CollisionMap.GetLength(1); j++)
            {
                int collisionIndex = CollisionMap[i, j];

                if (walls && collisionIndex == 1)
                {
                    debug.SetTile(new Vector3Int(Bounds.xMin + i, Bounds.yMin + j, 0), MapManager.Instance.selectedDungeonData.tileSet.FloorTiles.ElementAt(0).value);
                }
                else if (!walls && collisionIndex == 2)
                {
                    Vector3Int pos = new Vector3Int(Bounds.xMin + i, Bounds.yMin + j, 0);

                    debug.SetTile(pos, _pits.GetTile(pos)); //FloorTiles[0]);
                }
            }
        }
    }
Example #2
0
File: Map.cs Project: jaoel/LD44
    private void ClearCollisionMaps()
    {
        GameObject.Find("CollisionMap").GetComponent <Tilemap>().ClearAllTiles();
        GameObject.Find("PitCollisionMap").GetComponent <Tilemap>().ClearAllTiles();

        CollisionMap = new int[CollisionMap.GetLength(0), CollisionMap.GetLength(1)];
    }
Example #3
0
File: Map.cs Project: jaoel/LD44
    public int GetCollisionIndex(int x, int y)
    {
        int i = x - Bounds.xMin;
        int j = y - Bounds.yMin;

        if (i < 0 || i >= CollisionMap.GetLength(0) || j < 0 || j >= CollisionMap.GetLength(1))
        {
            return(-1);
        }

        return(CollisionMap[i, j]);
    }