Example #1
0
    // Start is called before the first frame update
    void Start()
    {
        herCol = GameObject.Find("telo").GetComponent <CollisionHero>();
        svlvl  = GameObject.Find("zp").GetComponent <SaveLvl>();
        invert = GameObject.Find("invertar").GetComponent <Image>();

        mncam = GameObject.Find("Main Camera");
        if (GameObject.Find("right"))
        {
            txt   = GameObject.Find("Text").GetComponent <Text>();
            retur = GameObject.Find("return").GetComponent <Image>();
            right = GameObject.Find("right").GetComponent <Image>();
            up    = GameObject.Find("up").GetComponent <Image>();
            left  = GameObject.Find("left").GetComponent <Image>();
            down  = GameObject.Find("down").GetComponent <Image>();
            Cn    = GameObject.Find("Canvas");
            menu  = GameObject.Find("back").GetComponent <Image>();
            mn    = GameObject.Find("menu").GetComponent <Image>();
            ispol = GameObject.Find("Button").GetComponent <Image>();
        }

        if (GameObject.Find("gg").GetComponent <MoveHero>().IsPc&& GameObject.Find("right"))
        {
            GameObject.Find("right").SetActive(false);
            GameObject.Find("up").SetActive(false);
            GameObject.Find("left").SetActive(false);
            GameObject.Find("down").SetActive(false);
            GameObject.Find("Text").SetActive(false);
            GameObject.Find("Button").SetActive(false);
        }
    }
Example #2
0
 // Start is called before the first frame update
 void Start()
 {
     herCol        = GameObject.Find("telo").GetComponent <CollisionHero>();
     HerTr         = GameObject.Find("gg").GetComponent <Transform>();
     MvHer         = GameObject.Find("gg").GetComponent <Rigidbody2D>();
     HeroAnim      = GameObject.Find("gg").GetComponent <Animator>();
     MoveHeroAudio = GameObject.Find("movehero").GetComponent <AudioSource>();
 }
Example #3
0
    // Start is called before the first frame update
    void Start()
    {
        ggmove = GameObject.Find("ggmove").GetComponent <AudioSource>();


        sv       = GameObject.Find("invertar").GetComponent <SaveMassive>();
        rg2D     = this.GetComponent <Rigidbody2D>();
        MoveAnim = this.GetComponent <Animator>();
        ColHer   = GameObject.Find("telo").GetComponent <CollisionHero>();
        UPUP();
    }