Example #1
0
    void Start()
    {
        if (transform.Find("ForwardCollider").GetComponent <CollisionDetect>() != null)
        {
            ForwardCollider = transform.Find("ForwardCollider").GetComponent <CollisionDetect>();
        }
        else
        {
            print("ForwardCollider is needed on " + name);
        }

        respawnIdleTimer = RespawnIdleTime;
        resetCounter     = 0;
        Reset();
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        pTran = transform;

        playerScript = GetComponent <Player>();

        groundDetectLength = pTran.localScale.y / 2;

        if (transform.Find("ForwardCollider").GetComponent <CollisionDetect>() != null)
        {
            downCollider = transform.Find("DownCollider").GetComponent <CollisionDetect>();
        }
        else
        {
            Debug.Log("DownCollider is needed on " + name);
        }
    }
Example #3
0
 public void Start()
 {
     collision = airplane.GetComponent <CollisionDetect>();
 }
Example #4
0
    // Use this for initialization
    void Start()
    {
        pTran = transform;

        playerScript = GetComponent<Player>();

        groundDetectLength = pTran.localScale.y/2;

        if(transform.Find("ForwardCollider").GetComponent<CollisionDetect>() != null)
            downCollider = transform.Find("DownCollider").GetComponent<CollisionDetect>();
        else
            Debug.Log("DownCollider is needed on " + name);
    }
Example #5
0
    void Start()
    {
        if(transform.Find("ForwardCollider").GetComponent<CollisionDetect>() != null)
            ForwardCollider = transform.Find("ForwardCollider").GetComponent<CollisionDetect>();
        else
            print("ForwardCollider is needed on " + name);

        respawnIdleTimer = RespawnIdleTime;
        resetCounter = 0;
        Reset();
    }