void Start() { if (transform.Find("ForwardCollider").GetComponent <CollisionDetect>() != null) { ForwardCollider = transform.Find("ForwardCollider").GetComponent <CollisionDetect>(); } else { print("ForwardCollider is needed on " + name); } respawnIdleTimer = RespawnIdleTime; resetCounter = 0; Reset(); }
// Use this for initialization void Start() { pTran = transform; playerScript = GetComponent <Player>(); groundDetectLength = pTran.localScale.y / 2; if (transform.Find("ForwardCollider").GetComponent <CollisionDetect>() != null) { downCollider = transform.Find("DownCollider").GetComponent <CollisionDetect>(); } else { Debug.Log("DownCollider is needed on " + name); } }
public void Start() { collision = airplane.GetComponent <CollisionDetect>(); }
// Use this for initialization void Start() { pTran = transform; playerScript = GetComponent<Player>(); groundDetectLength = pTran.localScale.y/2; if(transform.Find("ForwardCollider").GetComponent<CollisionDetect>() != null) downCollider = transform.Find("DownCollider").GetComponent<CollisionDetect>(); else Debug.Log("DownCollider is needed on " + name); }
void Start() { if(transform.Find("ForwardCollider").GetComponent<CollisionDetect>() != null) ForwardCollider = transform.Find("ForwardCollider").GetComponent<CollisionDetect>(); else print("ForwardCollider is needed on " + name); respawnIdleTimer = RespawnIdleTime; resetCounter = 0; Reset(); }