public override void Draw(GameTime gameTime) { if (!IsInvincible) { Game.SpriteBatch.Draw(Sprite, Position, null, Color.White, Rotation, Center, 1f, SpriteEffects.None, 0f); // Draw Hitbox if (SlowMode) { Game.SpriteBatch.Draw(_hitboxSprite, new Rectangle( (int)(CollisionBox.GetCenter().X - _hitboxRadius / 2f), (int)(CollisionBox.GetCenter().Y - _hitboxRadius / 2f), (int)_hitboxRadius, (int)_hitboxRadius), Color.White); } } base.Draw(gameTime); }