void OnCollisionEnter2D(Collision2D collision) { // Do something when a collision occurs }
void OnCollisionStay2D(Collision2D collision) { // Do something while the objects are colliding }
void OnCollisionExit2D(Collision2D collision) { // Do something when the collision ends }Overall, Collision2D is a very useful class for handling collisions in Unity's 2D physics engine. It can be used to implement a wide range of gameplay mechanics, from basic platforming to complex physics puzzles.