Example #1
0
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();
        Collider_Vis _t = target as Collider_Vis;

        if (_t == null)
        {
            return;
        }
        var coll = _t.GetComponent <Collider>();

        GUILayout.Label("CollType:" + coll);
        if (GUILayout.Button("UpdateColl"))
        {
            LineRenderer lr = _t.GetComponent <LineRenderer>();
            if (lr != null)
            {
                lr.enabled = true;
            }
            _t.updateColl();
        }
        if (GUILayout.Button("CloseColl"))
        {
            LineRenderer lr = _t.GetComponent <LineRenderer>();
            if (lr != null)
            {
                lr.enabled = false;
            }
        }
    }
Example #2
0
        public void SetBoxColor(GameObject _curBox)
        {
            if (IsShowBoxLine)
            {
                //颜色
                Collider_Vis collider_Vis = null;
                LineRenderer lineRenderer = null;
                MeshRenderer meshRenderer = null;

                if (_curBox.GetComponent <MeshRenderer>() && _curBox.GetComponent <Collider_Vis>())
                {
                    collider_Vis           = _curBox.GetComponent <Collider_Vis>();
                    meshRenderer           = _curBox.GetComponent <MeshRenderer>();
                    collider_Vis.linewidth = 0.2f;
                    collider_Vis.updateColl();
                }

                lineRenderer = _curBox.GetComponent <LineRenderer>();

                var material = new Material(Shader.Find("Legacy Shaders/Transparent/Diffuse"));

                if (boxcolor.ContainsKey(LayerMask.LayerToName(_curBox.layer))) //Attck
                {
                    if (collider_Vis != null)
                    {
                        collider_Vis.lineColor = boxcolor[LayerMask.LayerToName(_curBox.layer)].linecolor;
                    }

                    material.color = boxcolor[LayerMask.LayerToName(_curBox.layer)].boxcolor;
                }

                meshRenderer.enabled  = true;
                lineRenderer.enabled  = true;
                meshRenderer.material = material;
                collider_Vis.updateColl();
            }
        }