public void InitVisualizer(ColliderVisualizer.VisualizerColorType vColor) { ColliderVisualizer visualizer = GetComponent <ColliderVisualizer>(); var message = ""; var fontSize = 36; visualizer.Initialize(vColor, message, fontSize); }
public void Init(SliderType_BeatSaber _type) { type = _type; CustomNote cNote = BloqLoader.Load(); ColliderVisualizer.VisualizerColorType vColor = ColliderVisualizer.VisualizerColorType.Green; GameObject cubePrefab; Color boxColor; if (SliderType_BeatSaber.LEFT_BEGIN < type && type < SliderType_BeatSaber.LEFT_END) { cubePrefab = cNote.NoteLeft; cubePrefab.transform.rotation = Quaternion.Euler(new Vector3(0, 0, -45 * (int)(type - SliderType_BeatSaber.LEFT_BEGIN - 1))); vColor = ColliderVisualizer.VisualizerColorType.Red; boxColor = Color.red; } else if (SliderType_BeatSaber.RIGHT_BEGIN < type && type < SliderType_BeatSaber.RIGHT_END) { cubePrefab = cNote.NoteRight; cubePrefab.transform.rotation = Quaternion.Euler(new Vector3(0, 0, -45 * (int)(type - SliderType_BeatSaber.RIGHT_BEGIN - 1))); vColor = ColliderVisualizer.VisualizerColorType.Blue; boxColor = Color.blue; } else { cubePrefab = cNote.NoteDotLeft; vColor = ColliderVisualizer.VisualizerColorType.Green; boxColor = Color.green; } Init(cubePrefab, boxColor); InitVisualizer(vColor); }