public void SetType(Collider2DType type) { if (type == Collider2DType.PlaneX || type == Collider2DType.PlaneY) { _type = type; } }
public SimpleGround(float ground, Collider2DType type) { _controller = new NullController(); Collider = new PlaneCollider(type, ground); Collider.CollisionEvent += OnCollisionHandler; _transform = new Transform(); _key = Guid.NewGuid().ToString(); Ground = ground; }
public PlaneCollider(Collider2DType type, float tupal) { SetType(type); _tupal = tupal; }