public override void Collide(Collidable element) { numberOfCollisions--; element.HandleCollision(this); if (this.numberOfCollisions == 0) { this.weaponState = new InExhibition(this); this.numberOfCollisions = 3; return; } this.Bounce(element); this.soundManager.GetSound("Bomba").stop(); }
public override void Collide(Collidable element) { element.HandleCollision(this); this.weaponState = new InExhibition(this); return; }