private void CollectorScript_EarnedPoint(CollectorScript.PlayerType obj) { if (obj == CollectorScript.PlayerType.Player) { _camera.DOShakePosition(_duration, _strength, _vibrato, _randomness, _fadeOut); } }
private void CollectorScript_EarnedPoint(CollectorScript.PlayerType obj) { _sequence = DOTween.Sequence(); _sequence.Append(_transform.DOScale(Vector3.one, _duration)); _sequence.Append(_transform.DOScale(Vector3.zero, _duration)); }