protected virtual void Update() { var model = Model <Skill>(); model.Update(TimeSpan.FromSeconds(Time.deltaTime)); mParticlesObserver.Update(); foreach (var bullet in mParticleViews.Keys) { var view = mParticleViews[bullet]; ApplyPatricle(bullet, view); } }
void Update() { mBugObserver.Update(); }
void Update() { MainCamera.transform.position = new Vector3(PlayerView.transform.position.x, PlayerView.transform.position.y, MainCamera.transform.position.z); mItemsObserver.Update(); LevelCounter.text = $"Level: {Level + 1}"; }