private void setRightItemFlagFromCharacter() { switch (getEnemyName(enemy)) { case "Scorpio": collectionItems.setGlass(true); break; case "Cracty": if (collectionItems.getGlass()) { collectionItems.setWood(true); collectionItems.setEmptyBottle(true); } break; case "Cobra": if (collectionItems.getWood()) { collectionItems.setJar(true); } break; } }