Example #1
0
    public void Episodes_Should_Not_Duplicate_When_Reshuffling()
    {
        List <MediaItem> contents = Episodes(10);

        // normally returns 10 5 7 4 3 6 2 8 9 1 1 (note duplicate 1 at end)
        var state = new CollectionEnumeratorState {
            Seed = 8
        };

        var groupedMediaItems = contents.Map(mi => new GroupedMediaItem(mi, null)).ToList();
        var shuffledContent   = new ShuffledMediaCollectionEnumerator(groupedMediaItems, state);

        var list = new List <int>();

        for (var i = 1; i <= 1000; i++)
        {
            shuffledContent.Current.IsSome.Should().BeTrue();
            shuffledContent.Current.Do(x => list.Add(x.Id));
            shuffledContent.MoveNext();
        }

        for (var i = 0; i < list.Count - 1; i++)
        {
            if (list[i] == list[i + 1])
            {
                Assert.Fail("List contains duplicate items");
            }
        }
    }
    public void State_Should_Reset_When_Invalid()
    {
        List <MediaItem> contents = Episodes(10);
        var state = new CollectionEnumeratorState {
            Index = 10
        };

        var chronologicalContent = new ChronologicalMediaCollectionEnumerator(contents, state);

        chronologicalContent.State.Index.Should().Be(0);
        chronologicalContent.State.Seed.Should().Be(0);
    }
Example #3
0
        public void State_Index_Should_Increment()
        {
            List <MediaItem> contents = Episodes(10);
            var state = new CollectionEnumeratorState();

            var chronologicalContent = new ChronologicalMediaCollectionEnumerator(contents, state);

            for (var i = 0; i < 10; i++)
            {
                chronologicalContent.State.Index.Should().Be(i % 10);
                chronologicalContent.MoveNext();
            }
        }
Example #4
0
    public void State_Should_Reset_When_Invalid()
    {
        List <MediaItem> contents = Episodes(10);
        var state = new CollectionEnumeratorState {
            Index = 10, Seed = MagicSeed
        };

        var groupedMediaItems = contents.Map(mi => new GroupedMediaItem(mi, null)).ToList();
        var shuffledContent   = new ShuffledMediaCollectionEnumerator(groupedMediaItems, state);

        shuffledContent.State.Index.Should().Be(0);
        shuffledContent.State.Seed.Should().NotBe(MagicSeed);
    }
        public void State_Index_Should_Increment()
        {
            List <MediaItem> contents = Episodes(10);
            var state = new CollectionEnumeratorState();

            var shuffledContent = new ShuffledMediaCollectionEnumerator(contents, state);

            for (var i = 0; i < 10; i++)
            {
                shuffledContent.State.Index.Should().Be(i);
                shuffledContent.MoveNext();
            }
        }
Example #6
0
        public ShuffledMediaCollectionEnumerator(IList <MediaItem> mediaItems, CollectionEnumeratorState state)
        {
            _mediaItems = mediaItems;
            _random     = new Random(state.Seed);
            _shuffled   = Shuffle(_mediaItems, _random);

            State = new CollectionEnumeratorState {
                Seed = state.Seed
            };
            while (State.Index < state.Index)
            {
                MoveNext();
            }
        }
Example #7
0
        public void Episodes_Should_Sort_By_Aired()
        {
            List <MediaItem> contents = Episodes(10);
            var state = new CollectionEnumeratorState();

            var chronologicalContent = new ChronologicalMediaCollectionEnumerator(contents, state);

            for (var i = 1; i <= 10; i++)
            {
                chronologicalContent.Current.IsSome.Should().BeTrue();
                chronologicalContent.Current.Map(x => x.Id).IfNone(-1).Should().Be(i);
                chronologicalContent.MoveNext();
            }
        }
        public void State_Index_Should_Increment()
        {
            Collection       collection = CreateCollection(10);
            List <MediaItem> contents   = Episodes(10);
            var state = new CollectionEnumeratorState();

            var customOrderContent = new CustomOrderCollectionEnumerator(collection, contents, state);

            for (var i = 0; i < 10; i++)
            {
                customOrderContent.State.Index.Should().Be(i % 10);
                customOrderContent.MoveNext();
            }
        }
Example #9
0
        public ChronologicalMediaCollectionEnumerator(
            IEnumerable <MediaItem> mediaItems,
            CollectionEnumeratorState state)
        {
            _sortedMediaItems = mediaItems.OrderBy(identity, new ChronologicalComparer()).ToList();

            State = new CollectionEnumeratorState {
                Seed = state.Seed
            };
            while (State.Index < state.Index)
            {
                MoveNext();
            }
        }
        public void MediaItems_Should_Sort_By_CustomOrder()
        {
            Collection       collection = CreateCollection(10);
            List <MediaItem> contents   = Episodes(10);
            var state = new CollectionEnumeratorState();

            var customOrderContent = new CustomOrderCollectionEnumerator(collection, contents, state);

            for (var i = 10; i >= 1; i--)
            {
                customOrderContent.Current.IsSome.Should().BeTrue();
                customOrderContent.Current.Map(x => x.Id).IfNone(-1).Should().Be(i);
                customOrderContent.MoveNext();
            }
        }
Example #11
0
    public RandomizedMediaCollectionEnumerator(IList <MediaItem> mediaItems, CollectionEnumeratorState state)
    {
        _mediaItems = mediaItems;
        _random     = new Random(state.Seed);

        State = new CollectionEnumeratorState {
            Seed = state.Seed
        };
        // we want to move at least once so we start with a random item and not the first
        // because _index defaults to 0
        while (State.Index <= state.Index)
        {
            MoveNext();
        }
    }
Example #12
0
        public void State_Should_Impact_Iterator_Start()
        {
            List <MediaItem> contents = Episodes(10);
            var state = new CollectionEnumeratorState {
                Index = 5
            };

            var chronologicalContent = new ChronologicalMediaCollectionEnumerator(contents, state);

            for (var i = 6; i <= 10; i++)
            {
                chronologicalContent.Current.IsSome.Should().BeTrue();
                chronologicalContent.Current.Map(x => x.Id).IfNone(-1).Should().Be(i);
                chronologicalContent.State.Index.Should().Be(i - 1);
                chronologicalContent.MoveNext();
            }
        }
Example #13
0
    public void State_Should_Impact_Iterator_Start()
    {
        List <MediaItem> contents = Episodes(10);
        var state = new CollectionEnumeratorState {
            Index = 5, Seed = MagicSeed
        };

        var groupedMediaItems = contents.Map(mi => new GroupedMediaItem(mi, null)).ToList();
        var shuffledContent   = new ShuffledMediaCollectionEnumerator(groupedMediaItems, state);

        for (var i = 6; i <= 10; i++)
        {
            shuffledContent.Current.IsSome.Should().BeTrue();
            shuffledContent.Current.Map(x => x.Id).IfNone(-1).Should().Be(i);
            shuffledContent.State.Index.Should().Be(i - 1);
            shuffledContent.MoveNext();
        }
    }
        public void State_Should_Impact_Iterator_Start()
        {
            Collection       collection = CreateCollection(10);
            List <MediaItem> contents   = Episodes(10);
            var state = new CollectionEnumeratorState {
                Index = 5
            };

            var customOrderContent = new CustomOrderCollectionEnumerator(collection, contents, state);

            for (var i = 5; i >= 1; i--)
            {
                customOrderContent.Current.IsSome.Should().BeTrue();
                customOrderContent.Current.Map(x => x.Id).IfNone(-1).Should().Be(i);
                customOrderContent.State.Index.Should().Be(5 - i + 5); // 5 through 10
                customOrderContent.MoveNext();
            }
        }
Example #15
0
        public CustomOrderCollectionEnumerator(
            Collection collection,
            List <MediaItem> mediaItems,
            CollectionEnumeratorState state)
        {
            // TODO: this will break if we allow shows and seasons
            _sortedMediaItems = collection.CollectionItems
                                .OrderBy(ci => ci.CustomIndex)
                                .Map(ci => mediaItems.First(mi => mi.Id == ci.MediaItemId))
                                .ToList();

            State = new CollectionEnumeratorState {
                Seed = state.Seed
            };
            while (State.Index < state.Index)
            {
                MoveNext();
            }
        }
        public void Duplicate_Check_Should_Ignore_Single_Item()
        {
            List <MediaItem> contents = Episodes(1);

            var state = new CollectionEnumeratorState();

            var shuffledContent = new ShuffledMediaCollectionEnumerator(contents, state);

            var list = new List <int>();

            for (var i = 1; i <= 10; i++)
            {
                shuffledContent.Current.IsSome.Should().BeTrue();
                shuffledContent.Current.Do(x => list.Add(x.Id));
                shuffledContent.MoveNext();
            }

            list.Should().Equal(1, 1, 1, 1, 1, 1, 1, 1, 1, 1);
        }
        public void Episodes_Should_Shuffle()
        {
            List <MediaItem> contents = Episodes(10);

            var state = new CollectionEnumeratorState();

            var shuffledContent = new ShuffledMediaCollectionEnumerator(contents, state);

            var list = new List <int>();

            for (var i = 1; i <= 10; i++)
            {
                shuffledContent.Current.IsSome.Should().BeTrue();
                shuffledContent.Current.Do(x => list.Add(x.Id));
                shuffledContent.MoveNext();
            }

            list.Should().NotEqual(new[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 });
            list.Should().BeEquivalentTo(1, 2, 3, 4, 5, 6, 7, 8, 9, 10);
        }
    public OrderedScheduleItemsEnumerator(
        IEnumerable <ProgramScheduleItem> scheduleItems,
        CollectionEnumeratorState state)
    {
        _sortedScheduleItems = scheduleItems.OrderBy(i => i.Index).ToList();

        State = new CollectionEnumeratorState {
            Seed = state.Seed
        };

        if (state.Index >= _sortedScheduleItems.Count)
        {
            state.Index = 0;
            state.Seed  = 0;
        }

        while (State.Index < state.Index)
        {
            MoveNext();
        }
    }
    public ShuffledMediaCollectionEnumerator(
        IList <GroupedMediaItem> mediaItems,
        CollectionEnumeratorState state)
    {
        _mediaItemCount = mediaItems.Sum(i => 1 + Optional(i.Additional).Flatten().Count());
        _mediaItems     = mediaItems;

        if (state.Index >= _mediaItems.Count)
        {
            state.Index = 0;
            state.Seed  = new Random(state.Seed).Next();
        }

        _random   = new CloneableRandom(state.Seed);
        _shuffled = Shuffle(_mediaItems, _random);

        State = new CollectionEnumeratorState {
            Seed = state.Seed
        };
        while (State.Index < state.Index)
        {
            MoveNext();
        }
    }
Example #20
0
    public ShuffledScheduleItemsEnumerator(
        IList <ProgramScheduleItem> scheduleItems,
        CollectionEnumeratorState state)
    {
        _scheduleItemsCount = scheduleItems.Count;
        _scheduleItems      = scheduleItems;

        if (state.Index >= _scheduleItems.Count)
        {
            state.Index = 0;
            state.Seed  = new Random(state.Seed).Next();
        }

        _random   = new CloneableRandom(state.Seed);
        _shuffled = Shuffle(_scheduleItems, _random);

        State = new CollectionEnumeratorState {
            Seed = state.Seed
        };
        while (State.Index < state.Index)
        {
            MoveNext();
        }
    }
    public ShuffleInOrderCollectionEnumerator(
        IList <CollectionWithItems> collections,
        CollectionEnumeratorState state)
    {
        _collections    = collections;
        _mediaItemCount = collections.Sum(c => c.MediaItems.Count);

        if (state.Index >= _mediaItemCount)
        {
            state.Index = 0;
            state.Seed  = new Random(state.Seed).Next();
        }

        _random   = new Random(state.Seed);
        _shuffled = Shuffle(_collections, _random);

        State = new CollectionEnumeratorState {
            Seed = state.Seed
        };
        while (State.Index < state.Index)
        {
            MoveNext();
        }
    }