Example #1
0
 public override void DetachDot(CollectionDot dot)
 {
     for (var i = 0; i < _tickers.Count; i++)
     {
         if (_tickers[i].value == dot.value)
         {
             _tickers.RemoveAt(i);
             break;
         }
     }
 }
Example #2
0
 public override void AddDot(CollectionDot dot)
 {
     dot.transform.SetParent(transform);
     dot.ShowRadius(true);
     _catchers.Add(new Catcher()
     {
         position = dot.rect.anchoredPosition,
         radius   = dot.radiusValue,
         value    = dot.value,
         dot      = dot,
     });
 }
Example #3
0
 public override void DetachDot(CollectionDot dot)
 {
     dot.ShowRadius(false);
     for (var i = 0; i < _catchers.Count; i++)
     {
         if (_catchers[i].dot == dot)
         {
             _catchers.RemoveAt(i);
             break;
         }
     }
 }
 public override void AddDot(CollectionDot dot)
 {
     Destroy(dot.gameObject);
     collection.AddValue(dot.value);
 }
 public override void DetachDot(CollectionDot dot)
 {
     Debug.Log(dot.value);
     collection.DetachDot(dot.gameObject);
     collection.AddValue(-dot.value);
 }
Example #6
0
 public override void AddDot(CollectionDot dot)
 {
     dot.transform.SetParent(transform);
     _tickers.Add(new Ticker(dot.value));
 }
Example #7
0
 public override void AddDot(CollectionDot dot)
 {
     Destroy(dot.gameObject);
     tinter.Blink(new Color(0.3f, 0.3f, 0.1f));
     _progress += _progressPerDot * dot.value;
 }
 public abstract void AddDot(CollectionDot dot);
 public virtual void DetachDot(CollectionDot dot)
 {
 }