void OnTriggerEnter(Collider target) { if (target.CompareTag("Player") || target.CompareTag("Ghost")) { Collect character = target.transform.parent.GetComponent <Collect>(); if (character) { character.ObtainCoin(); character.GetComponent <Yogie.Player>().playerUI.energyBar.AddCollectedPerCharge(); Destroy(gameObject); } } }