public override void GenerateList() { base.GenerateList(); Debug.Log("CollapsableObjectiveList"); if (stageIndex < 0) { //Debug.LogWarning("Objective List stage index is empty"); return; } string questID = stageList.GetQuestId(); Quest quest = QuestManager.Instance.GetQuest(questID); Stage stage = quest.GetStage(stageIndex); Objective[] objectives = stage.GetObjectives(); for (int i = 0; i < objectives.Length; i++) { GameObject item = Instantiate(menuItem, transform, false); CollapsableObjectiveMenu menu = item.GetComponent <CollapsableObjectiveMenu>(); item.transform.SetAsLastSibling(); menu.list = this; menuItems.Add(item); menu.SetObjectiveIndex(i); AlignList(); } }
public override void AddItem() { base.AddItem(); //List<Stage> stages = QuestManager.Instance.GetQuest(stageIndex).GetStages().ToList<Stage>(); //Stage newStage = new Stage(500); //stages.Add(newStage); //QuestManager.Instance.GetQuest(stageIndex).DefineStages(stages.ToArray()); GameObject item = Instantiate(menuItem, transform, false); CollapsableObjectiveMenu menu = item.GetComponent <CollapsableObjectiveMenu>(); item.transform.SetAsLastSibling(); menu.list = this; menuItems.Add(item); menu.SetObjectiveIndex(69); AlignList(); }