public InsectRobot(InsectRobot ir) { Debug.Log("insect robot"); bug = (GameObject)Instantiate(Resources.Load("Player")); colisionDetector = bug.GetComponent <ColisionDetector> (); resetPosition(); bug.layer = 8; fitness = ir.fitness; left1 = ir.left1; left2 = ir.left2; left3 = ir.left3; left4 = ir.left4; left5 = ir.left5; left6 = ir.left6; right1 = ir.right1; right2 = ir.right2; right3 = ir.right3; right4 = ir.right4; right5 = ir.right5; right6 = ir.right6; forward1 = ir.forward1; forward2 = ir.forward2; forward3 = ir.forward3; forward4 = ir.forward4; forward5 = ir.forward5; forward6 = ir.forward6; leftThreshold = ir.leftThreshold; rightThreshold = ir.rightThreshold; forwardThreshold = ir.forwardThreshold; }
public InsectRobot() { Debug.Log("insect robot"); bug = (GameObject)Instantiate(Resources.Load("Player")); colisionDetector = bug.GetComponent <ColisionDetector> (); resetPosition(); bug.layer = 8; }