/// <summary> /// Initializes this instance. /// </summary> public void Initialize(CoinWinAnimator coinWinUI, float initialSpeed, float initialRotSpeed, Vector3 moveDir, float deceleration) { m_coinWinUI = coinWinUI; m_speed = initialSpeed; m_rotSpeed = initialRotSpeed; m_moveDir = moveDir; m_deceleration = deceleration; // Initialize coin animator // State 1: Zero scale // State 2: Normal scale m_coinScaleAnimator = new UIAnimator(m_coinSprite.transform); m_coinScaleAnimator.SetScaleAnimation(Vector3.zero, m_coinSprite.transform.localScale); m_coinScaleAnimator.SetAnimSpeed(m_coinScaleAnimSpeed); // Initialize collect animator // State 1: Original scale // State 2: Zero scale m_collectAnimator = new UIAnimator(m_collectSprite.transform); m_collectAnimator.SetScaleAnimation(m_collectSprite.transform.localScale, Vector3.zero); m_collectAnimator.SetAnimSpeed(m_collectAnimSpeed); Reset(); // Start coin scale animation m_coinScaleAnimator.AnimateToState2(); // Set the initialized flag m_isInitialized = true; }
/// <summary> /// Initializes this instance. /// </summary> public void Initialize(CoinWinAnimator coinWinAnimator, ScreenshotUI screenshotUI, System.EventHandler <System.EventArgs> videoAdsDelegate, System.EventHandler <System.EventArgs> giftDelegate, System.EventHandler <System.EventArgs> gachaDelegate, System.EventHandler <System.EventArgs> settingsDelegate, System.EventHandler <System.EventArgs> shareDelegate, System.EventHandler <System.EventArgs> playAgainDelegate, System.EventHandler <System.EventArgs> leaderboardsDelegate, System.EventHandler <System.EventArgs> pressSoundDelegate, System.EventHandler <System.EventArgs> releaseSoundDelegate) { m_coinAnim = coinWinAnimator; m_screenshotUI = screenshotUI; // Initialize buttons m_videoAdsBtn.Initialize(videoAdsDelegate, UIButton.TriggerType.ON_RELEASE); m_giftBtn.Initialize(giftDelegate, UIButton.TriggerType.ON_RELEASE); m_gachaBtn.Initialize(gachaDelegate, UIButton.TriggerType.ON_RELEASE); m_settingsBtn.Initialize(settingsDelegate, UIButton.TriggerType.ON_RELEASE); m_shareBtn.Initialize(shareDelegate, UIButton.TriggerType.ON_RELEASE); m_playAgainBtn.Initialize(playAgainDelegate, UIButton.TriggerType.ON_RELEASE); m_leaderboardsBtn.Initialize(leaderboardsDelegate, UIButton.TriggerType.ON_RELEASE); // Set button ounds m_videoAdsBtn.AddSoundDelegates(pressSoundDelegate, releaseSoundDelegate); m_giftBtn.AddSoundDelegates(pressSoundDelegate, releaseSoundDelegate); m_gachaBtn.AddSoundDelegates(pressSoundDelegate, releaseSoundDelegate); m_settingsBtn.AddSoundDelegates(pressSoundDelegate, releaseSoundDelegate); m_shareBtn.AddSoundDelegates(pressSoundDelegate, releaseSoundDelegate); m_playAgainBtn.AddSoundDelegates(pressSoundDelegate, releaseSoundDelegate); m_leaderboardsBtn.AddSoundDelegates(pressSoundDelegate, releaseSoundDelegate); // Initialize text m_videoAdsText.Initialize(); m_giftText.Initialize(); m_gachaText.Initialize(); // Create animators for the UI strips // State 1: Hidden at the left edge of the screen // State 2: Visible at the center of the screen InitializeStripAnimator(ref m_videoAdsStripAnimator, m_videoAdsStrip, m_videoAdsStripStartPos); InitializeStripAnimator(ref m_giftStripAnimator, m_giftStrip, m_giftStripStartPos); InitializeStripAnimator(ref m_gachaStripAnimator, m_gachaStrip, m_gachaStripStartPos); // Set the initialized flag m_isInitialized = true; }
/// <summary> /// Initializes this instance. /// </summary> public void Initialize(CoinWinAnimator coinWinAnimUI, System.EventHandler <System.EventArgs> giftOpenDelegate, System.EventHandler <System.EventArgs> giftPlayDelegate, System.EventHandler <GiftOpenedEventArgs> giftOpenedDelegate, System.EventHandler <System.EventArgs> pressSoundDelegate, System.EventHandler <System.EventArgs> releaseSoundDelegate) { m_coinAnim = coinWinAnimUI; // Initialize buttons m_openGiftBtn.Initialize(giftOpenDelegate, UIButton.TriggerType.ON_RELEASE); m_giftPlayBtn.Initialize(giftPlayDelegate, UIButton.TriggerType.ON_RELEASE); // Set button sounds m_openGiftBtn.AddSoundDelegates(pressSoundDelegate, releaseSoundDelegate); m_giftPlayBtn.AddSoundDelegates(pressSoundDelegate, releaseSoundDelegate); // Initialize invisible button on gift model m_giftOpener.Initialize(giftOpenDelegate, UIButton.TriggerType.ON_PRESS); // Initialize text m_giftAmountText.Initialize(); m_nextGiftTimeText.Initialize(); // Get delegate to call when gift has been opened m_giftOpenedDelegate = giftOpenedDelegate; // Initialize gift overlay UI animator // State 1: 1 alpha, covering gift and entire screen // State 2: 0 alpha, revealing gift contents m_giftOverlayAnimator = new UIAnimator(m_giftOverlay); m_giftOverlayAnimator.SetAlphaAnimation(1.0f, 0.0f); m_giftOverlayAnimator.SetAnimTime(m_giftOverlayAnimTime); m_giftOverlayAnimator.ResetToState1(); // Note gift animator's initial speed m_giftAnimInitialSpeed = m_giftAnim.speed; // Reset state (should come after initializing other values) Reset(); // Set the initialized flag m_isInitialized = true; }