void OnCollisionEnter() { GameMaster.instance.scorePlusPlus(); coinManager.AddCoins(1); coinsystem.Play(); GetComponent <AudioSource>().Play(); scored = true; }
public void EndGame() { RaceEnded = true; gameOverUI.SetActive(true); CalculateMoney(); RaceTime.text = time.ToString(); Money.text = collectedMoney.ToString(); coinScript.AddCoins(collectedMoney); }
void OnTriggerEnter(Collider other) { coinManager.AddCoins(1); int coinAmount = coinManager.GetCoinTotal(); coins.text = "Coins: " + coinAmount.ToString(); am.playPickupSound(); Destroy(this.gameObject); }