private void OnCoinInserted(CoinInsertEvent e)
        {
            _coins++;
            EventSystem.EventSystem.Instance.Emit(new CoinsUpdatedEvent()
            {
                NumberOfCoins = _coins
            });

            if (_gameState == GameState.Waiting)
            {
                StartGame();
            }
            if (_gameState == GameState.Running)
            {
                EventSystem.EventSystem.Instance.Emit <RopeUpdatedEvent>();
            }
        }