Example #1
0
    public CoinGroup CreateCoinGroupAt(Vector3 position, CoinGroup.CoinType type)
    {
        CoinGroup coinGroupPreFab = GetCoinGroupByGroupType(type);
        CoinGroup coinGroup       = CoinGroup.Instantiate(coinGroupPreFab);

        coinGroup.gameObject.SetActive(true);
        coinGroup.transform.position = position;
        Debug.Log("Entrou");
        return(coinGroup);
    }
Example #2
0
    private void CreateCoins()
    {
        int coinCount = Random.Range(0, (this.coinPlaceHolders.Length + 1));


        this.cont++;
        for (int i = 0; i < coinCount; i++)
        {
            int             coinIndex   = Random.Range(0, this.coinPlaceHolders.Length);
            CoinPlaceholder placeHolder = this.coinPlaceHolders [coinIndex];

            if (!placeHolder.wasUsed)
            {
                placeHolder.wasUsed = true;
                Vector3   placeHolderPosition = placeHolder.transform.position;
                CoinGroup newCoinGroup        = CoinManager.GetIntance().CreateCoinGroupAt(placeHolderPosition, placeHolder.GetRandomGroupType());
                coins.Add(newCoinGroup);
                //newCoinGroup.transform.SetParent (this.transform, false);
            }
        }
    }