Example #1
0
    // Update is called once per frame
    void Update()
    {
        if (transform.position.x < generationPoint.position.x)
        {
            distanceBetween  = Random.Range(distanceBtwMin, distanceBtwMax);
            platformSelector = Random.Range(0, theObjectPools.Length);

            heightChange = transform.position.y + Random.Range(-maxHeightChange, maxHeightChange);


            if (heightChange > maxHeight)
            {
                heightChange = maxHeight;
            }
            else if (heightChange < minHeight)
            {
                heightChange = minHeight;
            }

            //powerUpGeneration
            if (Random.Range(0f, 100f) < powerUpTreshold)
            {
                GameObject newPowerUp = powerUpPool.GetPooledObject();
                newPowerUp.transform.position = transform.position + new Vector3(distanceBetween / 2f, Random.Range(1f, powerUpHeight), 0f);
                newPowerUp.SetActive(true);
            }

            //Debug.Log(heightChange);
            transform.position = new Vector3(transform.position.x + (platformWidths[platformSelector] / 2) + distanceBetween, heightChange, transform.position.z);
            //Debug.Log (transform.position.x + (platformWidths [platformSelector] / 2) + distanceBetween);



            //Instantiate (thePlatforms[platformSelector], transform.position, transform.rotation);
            GameObject newPlatform = theObjectPools[platformSelector].GetPooledObject();
            newPlatform.transform.position = transform.position;
            newPlatform.transform.rotation = transform.rotation;
            newPlatform.SetActive(true);

            if (Random.Range(0f, 100) < randomCoinTreshold)
            {
                theCoinGenerator.SpawnsCoins(new Vector3(transform.position.x, transform.position.y + 3f, transform.position.z));
            }

            if (Random.Range(0f, 100) < randomSpikeTreshold)
            {
                if (platformWidths [platformSelector] > 3f)
                {
                    GameObject newSpike       = spikePool.GetPooledObject();
                    float      spikeXPosition = Random.Range(-platformWidths [platformSelector] / 2f + 1.25f, platformWidths [platformSelector] / 2f - 1.25f);
                    Vector3    spikePosition  = new Vector3(spikeXPosition, 0.5f, 0f);

                    newSpike.transform.position = transform.position + spikePosition;
                    Debug.Log("Spike y: " + (newSpike.transform.position.y - transform.position.y));
                    newSpike.transform.rotation = transform.rotation;
                    newSpike.SetActive(true);
                }
            }
            transform.position = new Vector3(transform.position.x + (platformWidths[platformSelector] / 2), transform.position.y, transform.position.z);
        }
    }