Example #1
0
 public void UpdateLevelTMPs()
 {
     for (int i = 1; i < SceneManager.sceneCountInBuildSettings; i++)
     {
         sortedLevelTmps[i - 1].text = CoinDataHandler.GetCoinsByLevel((GameScene)i) + "/" + sortedTotalCoins[i - 1];
     }
 }
Example #2
0
 private void UpdateBestScore()
 {
     UpdateTmpCollection(CoinDataHandler.GetCoinsByLevel((GameScene)lastSceneIndex) + "/" + Coins.Length, bestScoreTmps);
 }