void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.tag == "Item") { Debug.Log("get"); cct.AddCount(1); counter += 1; } }
//コイン獲得 void OnTriggerEnter2D(Collider2D col) { //通常コイン if (col.gameObject.tag == "Item") { cct.AddCount(1); //counter += 1; weather.addSaving += 0.5f; audioSource.clip = coinSE; audioSource.Play(); } //大コイン if (col.gameObject.tag == "Item2") { Debug.Log("get"); cct.AddCount(10); //counter += 10; audioSource.clip = coinSE; audioSource.Play(); } }
//コイン加算 public virtual void GetCoin() { cct.AddCount(1); }