// Use this for initialization void Start() { coilcontroller = GameObject.Find("OptotypeE").GetComponent <CoilController>(); //members; this.currentHeadOrientation = new Quaternion(); this.currentHeadVelocity = new Vector3(); this.simulinkSample = (UInt32)0; RCThread = new Thread(read_coil); RCThread.Start(); }
public void initializeSource(int sourceType) { if (source == 0) { vrController = GetComponent <VRController>(); } else if (source == 1) { coilController = GetComponent <CoilController>(); } else if (source == 2) { qController = GetComponent <QuaternionController>(); } }