void Awake() { MouseX = -1; MouseY = -1; m_UISystem = CoherentUIGTSystem.CurrentUISystem; m_ObjectsToDestroy = new List <UnityEngine.Object> (); m_CoherentMethods = new List <CoherentUIGTMethodBindingInfo>(); if (EnableBindingAttribute) { RegisterMethodsForBinding(); } m_Listener = new UnityGTViewListener(this, this.m_Width, this.m_Height); m_Listener.ReadyForBindings += this.ReadyForBindings; m_Listener.BindingsReleased += this.BindingsReleased; IsReadyForBindings = false; m_Camera = GetComponent <Camera>(); m_UISystem.UISystemDestroying += OnDestroy; m_UISystem.SystemReady += OnSystemReady; m_UISystem.AddView(this); m_Listener.AudioStreamCreated += CreateStream; m_Listener.AudioDataReceived += ReceiveDataForStream; m_Listener.AudioStreamPlay += AutoPlayStream; m_Listener.AudioStreamPause += StopStream; m_Listener.AudioStreamEnded += StopStream; m_Listener.AudioStreamClosed += DestroyStream; ptrSize = Marshal.SizeOf(typeof(IntPtr)); }
public static CoherentUIGTSystem Create() { var go = new GameObject("CoherentGTSystem"); CoherentUIGTSystem system = go.AddComponent <CoherentUIGTSystem>(); return(system); }
static void OnPostprocessAllAssets( string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { CoherentUIGTSystem system = CoherentUIGTSystem.CurrentUISystem; if (system == null) { return; } for (int i = 0; i < system.UIViews.Count; i++) { CoherentUIGTView view = system.UIViews[i]; if (!view.AutoRefresh) { continue; } if (CheckResourcesAndReloadView(view, importedAssets) || CheckResourcesAndReloadView(view, deletedAssets) || CheckResourcesAndReloadView(view, movedFromAssetPaths)) { continue; } } }
public override void OnResourceRead(ResourceRequestUIGT request, ResourceResponseUIGT response) { if (m_UISystem == null) { m_UISystem = CoherentUIGTSystem.CurrentUISystem; } string url = request.GetURL(); string cleanUrl = GetFilepath(url); if (IsImageRequest(url) && url.StartsWith("coui://" + PRELOADEDIMAGES_PATH)) { var asUri = new Uri(url); string fileExtension = url.Substring(url.LastIndexOf('.')); string texturePath = url.Replace(asUri.Scheme + "://", "").Replace(fileExtension, "");; if (LoadPreloadedImage(texturePath, ref response)) { response.SignalSuccess(); } else { response.SignalFailure(); } response.Release(); return; } else if (m_UISystem.LiveGameViewComponents.ContainsKey(url)) { if (LoadLiveViewFromComponent(url, ref response)) { response.SignalSuccess(); } else { response.SignalFailure(); } response.Release(); return; } if (!File.Exists(cleanUrl)) { Debug.LogError("[Coherent GT] File not found for " + url); response.SignalFailure(); response.Release(); return; } if (request.GetHeaderIndex("Range") < 0) { DoCompleteRead(cleanUrl, request, response); } else { DoPartialRead(cleanUrl, request, response); } response.Release(); }
static void OnDeviceReset() { CoherentUIGTSystem system = MonoBehaviour.FindObjectOfType( typeof(CoherentUIGTSystem)) as CoherentUIGTSystem; for (int i = 0; i < system.m_Views.Count; i++) { system.m_Views[i].RecreateRenderTarget(); } }
void Start() { m_MainCamera = Camera.main; m_UISystem = CoherentUIGTSystem.CurrentUISystem; pointerCursor = GameObject.Find("DefaultCursor"); getControllerStates = GameObject.Find("GameManager").GetComponent <GetControllerStates>(); gameManager = GameObject.Find("GameManager"); mouseOperation = gameManager.GetComponent <MouseOperation>(); getControllerStates = gameManager.GetComponent <GetControllerStates>(); isReadyForNextClick = true; }
void Awake() { m_UISystem = CoherentUIGTSystem.CurrentUISystem; if (m_SourceTexture == null && m_SourceCamera == null) { var cameraComponent = GetComponent <Camera>(); if (cameraComponent != null && cameraComponent != Camera.main) { m_SourceCamera = cameraComponent; } } }
static void AddCoherentSystem() { CoherentUIGTSystem system = Object.FindObjectOfType(typeof(CoherentUIGTSystem)) as CoherentUIGTSystem; if (system != null) { Debug.Log("Coherent GT System already added in scene."); } else { GameObject go = new GameObject("CoherentGTSystem"); go.AddComponent <CoherentUIGTSystem>(); } }
void Resize() { if (!m_UISystem) { m_UISystem = CoherentUIGTSystem.CurrentUISystem; } RecreateRenderTexture(); if (TargetView != null && TargetView.View != null) { string resizeJS = string.Format(JS_RESIZE, m_LiveName, m_Width, m_Height); TargetView.View.ExecuteScript(resizeJS); } }
void Awake() { m_System = CoherentUIGTSystem.CurrentUISystem; }
void AddViewRendererComponent() { View.SetFocus(); var id = View.GetId(); if (m_Camera != null) { ViewRendererComponent = gameObject.AddComponent <CoherentUIGTViewRenderer>(); Shader shader = Shader.Find("Coherent/ViewShader"); if (shader == null) { Debug.LogError("No shader found"); } RenderMaterial = new Material(shader); RenderMaterial.SetTexture("_MainTex", ViewTexture); // make sure added components are destroyed too m_ObjectsToDestroy.Add(ViewRendererComponent); } else { ViewRendererComponent = GetComponent <CoherentUIGTViewRenderer>(); if (ViewRendererComponent == null) { ViewRendererComponent = gameObject.AddComponent <CoherentUIGTViewRenderer>(); } m_ObjectsToDestroy.Add(ViewRendererComponent); Shader shader = Shader.Find(IsTransparent ? "Coherent/TransparentDiffuse" : "Coherent/Diffuse"); if (shader == null) { Debug.LogError("No shader found"); } RenderMaterial = new Material(shader); RenderMaterial.SetTexture("_MainTex", ViewTexture); RenderMaterial.name = "CoherentMaterialRTT" + id; GetComponent <Renderer>().material = RenderMaterial; } m_ObjectsToDestroy.Add(RenderMaterial); ViewRendererComponent.ViewId = (ushort)id; var shaderKeywords = new List <string>(); if (FlipY) { shaderKeywords.Add("COHERENT_FLIP_Y"); } if (CorrectGamma && CoherentUIGTSystem.GetUnityRendererType() == CoherentUIGTSystem.UnityRendererType.D3D9) { shaderKeywords.Add("COHERENT_CORRECT_GAMMA"); } #if COHERENT_UNITY_PRE_4_1 ViewRendererComponent.ShaderKeywords = shaderKeywords; #else RenderMaterial.shaderKeywords = shaderKeywords.ToArray(); #endif }
public void OnEnable() { m_Target = target as CoherentUIGTSystem; m_Fields = CoherentUIGTExposeProperties.GetProperties(m_Target); }