Example #1
0
    void SetTutorialRoom()
    {
        for (int i = 0; i < Doors.Length; ++i)
        {
            if (Doors[i].roomNumber == 1)
            {
                tutorialDoors.Add(Doors[i]);
            }
        }

        for (int i = 0; i < Speakers.Length; ++i)
        {
            if (Speakers[i].roomNumber == 1)
            {
                tutorialSpeaker = Speakers[i];
                tutorialSpeaker.genCode();
                tutorialSpeaker.setActive(true);
            }
        }

        for (int i = 0; i < tutorialDoors.Count; ++i)
        {
            tutorialDoors[i].SetCode(tutorialSpeaker.getCode());
        }
    }
Example #2
0
    void SendVoiceCodeUpdate(ref CodeVoice speaker, int index)
    {
        StringBuilder doorCode = new StringBuilder(((int)MessageType.DoorUpdate).ToString() + " " + -2 + " " + index + " " + speaker.getCode());

        PhaNetworkingAPI.SendTo(PhaNetworkingAPI.mainSocket, doorCode, doorCode.Length, PhaNetworkingAPI.targetIP);
    }
Example #3
0
    void SetRooms()
    {
        // First Speaker
        int selectedRoom = Random.Range(0, listOfRooms.Count);

        int counter = 1;

        while (listOfRooms.Count > 0 && counter <= numOfChains)
        {
            Debug.Log("Rooms Left: " + listOfRooms.Count + "\nRoom chain #" + counter + " is in Room #" + listOfRooms[selectedRoom]);

            CodeVoice speaker = null;
            for (int i = 0; i < Speakers.Length; ++i)
            {
                if (Speakers[i].roomNumber == listOfRooms[selectedRoom])
                {
                    speaker = Speakers[i];
                    speaker.genCode();
                    speaker.setActive(true);
                }
            }

            if (speaker == null)
            {
                Debug.Log("Well shit, that didn't turn out so well!");
            }
            else
            {
                Debug.Log("Cool, speaker isn't null for first room!");
            }

            ++counter;
            if (listOfRooms.Count > 1 && counter <= numOfChains)
            {
                Debug.Log("Chaining the rooms " + listOfRooms[selectedRoom]);

                // Link to new door
                listOfRooms.RemoveAt(selectedRoom);
                selectedRoom = Random.Range(0, listOfRooms.Count);

                for (int i = 0; i < Doors.Length; ++i)
                {
                    if (Doors[i].roomNumber == listOfRooms[selectedRoom])
                    {
                        Doors[i].SetCode(speaker.getCode());
                    }
                }
            }
            else
            {
                counter = numOfChains + 1;
                Debug.Log("Last Room gots to be chained to the exit");

                //for(int i = 0; i < ExitDoors.Count; ++i)
                if (listOfExitDoorGroups.Count > 0)
                {
                    Debug.Log("Creating Exit " + listOfExitDoorGroups.Count);
                    int randomExit = Random.Range(0, listOfExitDoorGroups.Count);
                    Debug.Log("Exit #" + randomExit + " has been selected");
                    for (int i = 0; i < ExitDoors.Count; ++i)
                    {
                        if (ExitDoors[i].exitNumber == listOfExitDoorGroups[randomExit])
                        {
                            ExitDoors[i].SetCode(speaker.getCode());
                        }
                    }
                }
                else
                {
                    Debug.Log("ERROR: NO EXIT EXISTS");
                }
            }
        }
    }