public static void Initialize() { InputMapper.ActionKeys = new[] { Keys.Enter, Keys.E }; InputMapper.JumpKeys = new[] { Keys.Space, Keys.Space }; InputMapper.UpKeys = new[] { Keys.W, Keys.Up }; InputMapper.DownKeys = new[] { Keys.S, Keys.Down }; InputMapper.LeftKeys = new[] { Keys.A, Keys.Left }; InputMapper.RightKeys = new[] { Keys.D, Keys.Right }; InputMapper.CancelKeys = new[] { Keys.Escape }; var focusKeys = new[] { Keys.LeftShift, Keys.RightShift }; InputMapper.AddNewAction("Focus", new List <Keys>(focusKeys)); VariableProvider.GenerateNewRandomSeed(); VariableProvider.SaveSlot = "1"; GameVariableProvider.SaveManager.CurrentSaveState = new SaveState(); GameVariableProvider.SaveManager.SaveHelper.OnSave += SaveHelper.OnSave; GameVariableProvider.SaveManager.SaveHelper.OnLoad += SaveHelper.OnLoad; DialogManager.DrawMugshot = false; CodeHandler.BindEvents(); ReusableBehaviors.Initialize(); VariableProvider.ProcessorCount = Environment.ProcessorCount; }
public static void DropItem(Client client, PacketIn packet) { int IID = (int)packet.ReadUInt32(); PlayerItem pItem = PlayerItem.GetItem(IID); int quantity = (int)packet.ReadUInt32(); //check if the item exists if (pItem == null) { Hackshield.AddOffense(client, OffenseSeverity.IncorrectPacketDetails); return; } //check if player owns the item if (pItem.PID != client.Character.Player.PID) { Hackshield.AddOffense(client, OffenseSeverity.IncorrectPacketDetails); return; } CodeHandler handler = CodeManager.GetHandler(pItem.Item.Code); handler.Drop(pItem, quantity, client.Character, client); }
private (int version, string code, XamlReferenceInitiator <T, TCodeBehind> initiatorCode) load() { var xamlfile = XamlNamespace ?? CodeHandler.GetType().FullName + ".xaml"; Debug.WriteLine($"Try to find {xamlfile} ..."); return(loader.Version, XamlConst.readResourceToString(xamlfile), initiatorObj); }
void Awake() { codeHandler = GameObject.Find("UI").GetComponent <CodeHandler> (); for (int i = 1; i <= 4; i++) { codeToShow += Random.Range(0, 10).ToString(); } keycodescript.correctCode = codeToShow; }
public void _Maintenance_InputStringIsNotMaintenance_ReturnsFalse(string input, string btiCodes) { ICodes codes = new Codes(mf); IBTI buiding = new BTI(btiCodes, false, false, true); ICodeSeeker searchResult = new CodeSeeker(input, codes, mf); ICodeHandler processing = new CodeHandler(searchResult.Codes, buiding, input, 0, mf); var result = processing.Maintenance; Assert.AreEqual(false, result); }
//========================================================================== //Compile code //========================================================================== private void compileToolStripMenuItem_Click(object sender, EventArgs e) { CodeFile.getRawCode().Clear(); for (int i = 0; i < CodeBox.Lines.Count(); i++) { CodeFile.getRawCode().Add(CodeBox.Lines[i]); } CodeHandler.Compile(CodeFile); }
public void GasPipeline_areaMoreThan300_returnPipeLineIndex(string vri, string excepted) { ICodes codes = new Codes(mf); codes.AddNodes(vri); var result = exceptedCodes(excepted); ICodeHandler processing = new CodeHandler(codes, new BTI(), "", 350, mf); processing.FullProcessing(); Assert.AreEqual(result, processing.Codes.Show); }
public void FixCode_Other_NotASingleOtherCode_RetunsCodesWithoutOther() { IBTI buildings = new BTI("2.6.0", false, false, true); ICodes Codes = new Codes(mf); Codes.AddNodes("4.9.0, 12.3.0"); ICodeHandler processing = new CodeHandler(Codes, buildings, "", 0, mf); var result = exceptedCodes("4.9.0"); processing.FullProcessing(); Assert.AreEqual(result, Codes.Show); }
public void Landscaping_NotSingleLandscapeCode_returnsFalse() { IBTI bti = new BTI(); string input = "Благоустройство территории и гараж"; ICodeSeeker searchCodes = new CodeSeeker(input, new Codes(mf), mf); searchCodes.Seek(); CodeHandler processing = new CodeHandler(searchCodes.Codes, bti, input, 0, mf); processing.FullProcessing(); var result = processing.Landscaping; Assert.AreEqual(false, result); }
public void FederalType230Fix_Type300NotFromAList_ReturnsType230() { ICodes codes = new Codes(mf); codes.AddNodes("2.5, 6.4"); var handler = new CodeHandler(codes, new BTI(), "", 0, mf); var types = new TypeAndKind(codes); handler.Cutter += types.CutterDelegate; handler.IsFederalEventHandler(); handler.FullProcessing(); Assert.AreEqual(230, types.Type); }
//========================================================================== //Loads and compiles acf //========================================================================== public bool ReadNCompileACF(CodeCompiler Compiler, string FileName) { try { CodeFileClass x = new CodeFileClass(ReadACF(FileName), "code", Path.GetFileName(FileName)); Compiler.Compile(x); CodeHandler.Add(x); return(true); } catch (Exception e) { Loger.write(e.ToString(), 2); return(false); } }
public void FederalSpeciallyProtectedAreaFix_Codes9_1And9_3AndOtherTypes_ReturnsOtherTypes() { ICodes codes = new Codes(mf); codes.AddNodes("4.5, 9.1, 9.3"); var handler = new CodeHandler(codes, new BTI(), "", 0, mf); var types = new TypeAndKind(codes); handler.Cutter += types.CutterDelegate; handler.IsFederalEventHandler(); handler.FullProcessing(); Assert.AreEqual(100, types.Type); Assert.AreEqual("4.5, 9.1, 9.3", codes.Show); }
public static void PickupDrop(Client client, PacketIn packet) { UInt32 worldId = packet.ReadUInt32(); Drop drop; //check if the drop exists if (ServerWorld.Entities.ContainsKey(worldId)) { drop = ServerWorld.Entities[worldId] as Drop; } else { return; } CodeHandler handler = CodeManager.GetHandler(drop.PlayerItem.Item.Code); handler.Pickup(drop, client.Character, client); }
public void OnPost() { if (ModelState.IsValid) { bool Success; Course NewCourse = new Course { CourseID = CourseIDField, Hours = int.Parse(HoursField), Offering = OfferingField }; CodeHandler programManager = new CodeHandler(); Success = programManager.AddCourse(NewCourse); Message = $"{Success}"; } else { Message = " On Post is NOT Valid"; } }
void Awake() { cHandler = gameObject.GetComponent <CodeHandler> (); mainChar = GameObject.Find("MainChar").gameObject; doorObj = GameObject.FindGameObjectsWithTag("doorway"); laser = GameObject.Find("laser"); blastDoor = GameObject.Find("blastDoor"); circuitBoard = GameObject.Find("circuitBoard").GetComponent <BoxCollider2D>(); keyCode = GameObject.Find("keyCode").GetComponent <BoxCollider2D>(); if (doorObj.Length > 0) { int i; for (i = 0; i < doorObj.Length; i++) { doorScript.Add(doorObj [i].GetComponent <DoorScript> ()); } } }
private void Awake() { _instance = this; }
void Awake() { codeHandler = GameObject.Find("UI").GetComponent <CodeHandler> (); }