Example #1
0
        protected override void InitInternal(NamesPayload payload)
        {
            Debug.Log("Safe Open game init");
            _names = payload;
            codeController.Init(payload.NemesisName, OnSafeUnlocked);
            codeController.gameObject.SetActive(false);

            demonModeParent.SetActive(false);
            angelModeParent.SetActive(false);

            if (IsDemonicName(payload.PlayerName))
            {
                DemonMode();
            }
            else if (IsDemonicName(payload.NemesisName))
            {
                // AngelMode();
                DemonMode();
            }
        }