Example #1
0
 void Update()
 {
     // Cast ray from mouse if playing
     if (playing)
     {
         // TODO: Hardcoded input, check this later maybe
         if (Input.GetMouseButtonDown(0))
         {
             // Cast a ray from camera through the mouse position onto the scene
             Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             RaycastHit hit;
             if (Physics.Raycast(ray, out hit))
             {
                 // Get value from button if it's a button
                 // TODO: Maybe tag the buttons to simplify this process
                 //Debug.Log("Ray hit: " + hit.collider.gameObject.name);
                 CodeButton cb = hit.collider.gameObject.GetComponent <CodeButton>();
                 int        v;
                 if (cb != null)
                 {
                     v = cb.GetValue();
                     // update UI and value
                     UpdateInputCode(v.ToString());
                 }
             }
         }
     }
 }
Example #2
0
    public void TryToInteract()
    {
        RaycastHit hit;

        if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hit, speakDistance))
        {
            DialogueTrigger dialogueTrigger = hit.transform.GetComponent <DialogueTrigger>();
            if (dialogueTrigger != null)
            {
                dialogueTrigger.TriggerDialogue();
            }
            else
            {
                CodeButton codeButton = hit.transform.GetComponent <CodeButton>();
                codeButton?.ModifyTexture();
            }
        }
    }
        void ReleaseDesignerOutlets()
        {
            if (MainToolbar != null)
            {
                MainToolbar.Dispose();
                MainToolbar = null;
            }

            if (PagePopUpButton != null)
            {
                PagePopUpButton.Dispose();
                PagePopUpButton = null;
            }

            if (RefreshButton != null)
            {
                RefreshButton.Dispose();
                RefreshButton = null;
            }

            if (CodeButton != null)
            {
                CodeButton.Dispose();
                CodeButton = null;
            }

            if (Spinner != null)
            {
                Spinner.Dispose();
                Spinner = null;
            }

            if (TitleTextField != null)
            {
                TitleTextField.Dispose();
                TitleTextField = null;
            }
        }
Example #4
0
    public void TranslateCommandToCode(Command command, string additional)
    {
        int lineNumber = buttons.Count + 1;

        // foreach (Command command in commandsPanel.Comands)
        //{
        if (command != Command.None)
        {
            GameObject newButton = GameObject.Instantiate(button, contentPanel, false);

            //command != Command.EndLoop && command != Command.Loop
            if (command != Command.Variable)
            {
                UpdateEntries(true);
            }

            Buttons.Add(newButton);
            CodeButton codeButton = newButton.GetComponent <CodeButton>();
            codeButton.LineNumber.text = lineNumber.ToString();

            if (GameManager.instance.TutoredGameplayMode || command == Command.EndLoop)
            {
                codeButton.DeleteButton.gameObject.SetActive(false);
            }
            codeButton.DeleteButton.onClick.AddListener(() =>
            {
                if (gameCanvas.IsPlaying)
                {
                    GameManager.instance.ResetGame();
                }


                for (int i = buttons.Count - 1; i >= 0; i--)
                {
                    if (gameCanvas.IsPlaying)
                    {
                        GameManager.instance.ResetGame();
                    }
                    if (buttons[i].gameObject.GetComponent <CodeButton>().LineNumber.text == codeButton.LineNumber.text)
                    {
                        if (command == Command.Loop)
                        {
                            RemoveUnfinishedLoopPanel();
                            while (true)
                            {
                                try
                                {
                                    Command commandAux = commands.Commands[i];

                                    RemoveButton(i);

                                    if (commandAux == Command.EndLoop)
                                    {
                                        break;
                                    }
                                }
                                catch (ArgumentOutOfRangeException e)
                                {
                                    Debug.Log(e);
                                    break;
                                }
                            }

                            break;
                        }
                        else if (command == Command.EndLoop)
                        {
                            while (true)
                            {
                                Command commandAux = commands.Commands[i];
                                RemoveButton(i);

                                if (commandAux == Command.Loop)
                                {
                                    break;
                                }
                                else
                                {
                                    i--;
                                }
                            }
                        }
                        else
                        {
                            buttons.RemoveAt(i);
                            RemoveCommand(i);
                            Destroy(codeButton.gameObject);
                            UpdateEntries(false);
                            break;
                        }
                    }
                }

                for (int i = buttons.Count - 1; i >= 0; i--)
                {
                    CodeButton codeButtonTemp      = buttons[i].gameObject.GetComponent <CodeButton>();
                    codeButtonTemp.LineNumber.text = (i + 1).ToString();
                }
            });
            codeButton.CommandName.text = TranslateCommandToString(command, additional);



            if (command != Command.If && command != Command.Else && command != Command.EndIf)
            {
                if (GameManager.instance.ConditionalMode == 1 || GameManager.instance.ConditionalMode == 2)
                {
                    codeButton.MainPanel.GetComponent <RectTransform>().offsetMin = new Vector2(10, 0);
                }
            }


            if (command == Command.If)
            {
                codeButton.CommandName.GetComponent <Text>().fontSize = 12;
                GameManager.instance.ConditionalMode = 1;
                commands.ConditionalButton.GetComponentInChildren <Text>().text = "SenĂ£o";
            }
            else if (command == Command.Else)
            {
                GameManager.instance.ConditionalMode = 2;
                commands.ConditionalButton.GetComponentInChildren <Text>().text = "Fimse";
            }
            else if (command == Command.EndIf)
            {
                GameManager.instance.ConditionalMode = 0;
                commands.ConditionalButton.GetComponentInChildren <Text>().text = "Se";
            }

            if (GameManager.instance.LoopMode)
            {
                codeButton.AddSpaceLeft();
            }
        }

        //}
    }
Example #5
0
        protected static void CreateCodeButton()
        {
            GameObject go = CreateGameObject("CodeButton", true);

            CodeButton button = go.AddComponent <CodeButton>();
        }