protected sealed override Location <T> Execute(CodeActivityContext context) { try { context.AllowChainedEnvironmentAccess = true; return(context.GetLocation <T>(this.LocationReference)); } finally { context.AllowChainedEnvironmentAccess = false; } }
protected sealed override Location <T> Execute(CodeActivityContext context) { try { context.AllowChainedEnvironmentAccess = true; return(context.GetLocation <T>(this.LocationReference)); } finally { context.AllowChainedEnvironmentAccess = false; } }