Example #1
0
 private void btnUseVb6ComCar_Click(object sender, System.EventArgs e)
 {
     // Use the COM server.
     CoCarClass vbComCar = new CoCarClass();
     vbComCar.TurboBlast();
     vbComCar.Speed = 20;
     MessageBox.Show(vbComCar.Speed.ToString(), "Speed of VB 6.0 Car is:");
 }
Example #2
0
        private void btnUseVb6ComCar_Click(object sender, System.EventArgs e)
        {
            // Use the COM server.
            CoCarClass vbComCar = new CoCarClass();

            vbComCar.TurboBlast();
            vbComCar.Speed = 20;
            MessageBox.Show(vbComCar.Speed.ToString(), "Speed of VB 6.0 Car is:");
        }
Example #3
0
        static void UseCar()
        {
            // -Class suffix types expose all
            // members from all interfaces.
            CoCarClass c = new CoCarClass();

            // This property is a member of IDriverInfo.
            c.DriverName = "Mary";

            // This method is a member of _CoCar.
            c.SpeedUp();
        }
        public static int Main(string[] args)
        {
            // Begin by making a car.
            CoCarClass viper = new CoCarClass();

            // Rig into event.
            viper.Exploded += new _ICarEvents_ExplodedEventHandler(ExplodedHandler);

            // Set (and get) the driver name.
            viper.DriverName = "Fred";
            Console.WriteLine("Driver is named: (COM property)\n->" +
                              viper.DriverName + "\n");

            // List type of car.
            CarType t = viper.GetCarType();

            Console.WriteLine("Car type is: (COM enum)\n->"
                              + t.ToString() + "\n");

            // Get engine & cylinders.
            IEngine e = viper.GetEngine();
            object  o = e.GetCylinders();

            // Get array of strings.
            String[] cylinders = (string[])o;
            Console.WriteLine("o is really this type: " + o);

            // Print each item.
            Console.WriteLine("Your cylinders are: (COM SAFEARRAY and contained coclass) ");
            foreach (string s in cylinders)
            {
                Console.WriteLine("->" + s);
            }
            Console.WriteLine();

            // Now speed up the car a bunch and get event.
            for (int i = 0; i < 5; i++)
            {
                try
                {
                    viper.SpeedUp(50);
                    Console.WriteLine("->Curr speed is: "
                                      + viper.GetCurSpeed());
                }
                catch (Exception ex)
                {
                    Console.WriteLine("->COM error! " + ex.Message + "\n");
                }
            }

            return(0);
        }
Example #5
0
        static void Main(string[] args)
        {
            // First, create the CoCar.
            CoCarClass car = new CoCarClass();

            // Make the sink.
            CSharpEventSink sink = new CSharpEventSink();

            // Now hook the events to the correct sink method.
            car.AboutToBlow +=
                new __CoCar_AboutToBlowEventHandler(sink.AboutToBlow);
            car.Exploded +=
                new __CoCar_ExplodedEventHandler(sink.Exploded);

            // Finally, work the car and trigger the events.
            for(int i = 0; i < 20; i++)
                Console.WriteLine("Current speed: {0}", car.SpeedUp());
        }
Example #6
0
        static void Main(string[] args)
        {
            // Make the COM collection.
            CarCollectionClass carColl = new CarCollectionClass();

            Console.WriteLine("Number of cars in initial collection: {0}", carColl.NumberOfCars());

            // iterate over cars.
            PrintCarCollection(carColl);

            // Add a car.
            CoCar newCar = carColl.AddCar("White", "Jetta", "Chucky", 55);

            // iterate over cars
            Console.WriteLine("\nCollection after adding a car.");
            PrintCarCollection(carColl);

            // Now remove car first 3 cars.
            Console.WriteLine("\nCollection after removing first 3 cars:");
            carColl.RemoveCar(1);
            carColl.RemoveCar(2);
            carColl.RemoveCar(3);

            // iterate over cars.
            PrintCarCollection(carColl);

            // Get car number 1.
            CoCar carOne = carColl.GetCar(1);

            Console.WriteLine("\nFirst Car has ID: {0}", carOne.CarID);

            // Now using raw enumeraor.
            Console.WriteLine("\nNow using IEnumerator");
            IEnumerator itfEnum = carColl.GetEnumerator();

            itfEnum.Reset();
            itfEnum.MoveNext();
            CoCarClass c = (CoCarClass)itfEnum.Current;

            Console.WriteLine("ID: {0} Make: {1} Color: {2} PetName: {3}", c.CarID,
                              c.Make, c.Color, c.PetName);
        }
Example #7
0
        static void Main(string[] args)
        {
            // First, create the CoCar.
            CoCarClass car = new CoCarClass();

            // Make the sink.
            CSharpEventSink sink = new CSharpEventSink();

            // Now hook the events to the correct sink method.
            car.AboutToBlow +=
                new __CoCar_AboutToBlowEventHandler(sink.AboutToBlow);
            car.Exploded +=
                new __CoCar_ExplodedEventHandler(sink.Exploded);

            // Finally, work the car and trigger the events.
            for (int i = 0; i < 20; i++)
            {
                Console.WriteLine("Current speed: {0}", car.SpeedUp());
            }
        }