public override void Populate(CmsGameObject content) { Image img = content.GetComponent <Image>(); if (img != null) { color = img.color; } }
public override void Populate(CmsGameObject content) { TextMeshProUGUI textMeshProUgui = content.GetComponent <TextMeshProUGUI>(); if (textMeshProUgui != null) { font = textMeshProUgui.font; color = textMeshProUgui.color; fontSize = textMeshProUgui.fontSize; } }