Example #1
0
    /// <summary>
    /// this command will move between the two given points indefinitely. it enables targeting.
    /// </summary>

    public static Cmd_Patrol New(GameObject prGameObject, Vector3 prPoint)
    {
        Cmd_Patrol newcommand = prGameObject.AddComponent <Cmd_Patrol>();

        newcommand.pointA = prPoint;

        return(newcommand);
    }
Example #2
0
    private void PatrolAllSelectedUnits()
    {
        var destination = (Vector3)RtsManager.Current.ScreenPointToMapPosition(Input.mousePosition);

        foreach (var Unit in MouseManager.Current.Selections)
        {
            Unit.GetComponent <CommandManager>().AddCommand(Cmd_Patrol.New(Unit.gameObject, destination));
        }
    }
 // Update is called once per frame
 void Update()
 {
     if (selected && Input.GetKey(KeyCode.P))
     {
         Vector3 tempTarget = (Vector3)RtsManager.Current.ScreenPointToMapPosition(Input.mousePosition);
         commandManager.AddCommand(Cmd_Patrol.New(transform.gameObject, tempTarget));
     }
     if (selected && Input.GetKey(KeyCode.F))
     {
         Vector3 tempTarget = (Vector3)RtsManager.Current.ScreenPointToMapPosition(Input.mousePosition);
         commandManager.AddCommand(Cmd_Patrol.New(transform.gameObject, tempTarget));
     }
 }