Example #1
0
	/// <summary>
	/// Raises the scene load finished event.
	/// </summary>
	IEnumerator		OnSceneLoadFinished(CmdEvent.SceneLoadEventArgs result)
	{
		// display loading progress
		if (LoadUI)
		{
			LoadUI.Progress = result.Progress;
		}

		yield return new WaitForEndOfFrame();

		if (LoadUI)
			LoadUI.Hide();

		switch(result.SceneID)
		{
		case SceneFlag.SCENE_LOGIN:

			// destroy version update server
			Dispatcher.UnregisterObserver(typeof(VersionObserver).Name);

			// load login plugin
			LoginPlugin loginPlugin = GameEngine.GetSingleton ().LoadPlugin<LoginPlugin> ();
			if (loginPlugin)
				loginPlugin.Startup ();

			break;

		case SceneFlag.SCENE_CHARACTER:

			LogicPlugin logicPlugin = GameEngine.GetSingleton().QueryPlugin<LogicPlugin> ();
			if (logicPlugin)
			{
				CharacterObserver observer = logicPlugin.RegisterObserver<CharacterObserver>(
					typeof(CharacterObserver).Name
					);
				if (observer)
					observer.Active();
			}

			break;

		default:
			/*
			 * install game observer, load game scene 
			 */
			Install(result);

			break;
		}
	}
Example #2
0
	/// <summary>
	/// Install this instance.
	/// </summary>
	protected bool	Install(CmdEvent.SceneLoadEventArgs result)
	{
		// install open system
		InstallObserver();

		return true;
	}
Example #3
0
	/// <summary>
	/// Raises the scene load finished event.
	/// </summary>
	IEnumerator		OnSceneLoadFinished(CmdEvent.SceneLoadEventArgs result)
	{
		LoadingUI.Progress = result.Progress;
		yield return new WaitForEndOfFrame();
		LoadingUI.Hide();

		OneTimeInit(result.SceneID);
	}