static public async Task ActAsync(TargetSpaceCtx ctx)
    {
        switch (ctx.GameState.Fear.TerrorLevel)
        {
        case 1: ctx.AddFear(3); break;

        case 2: await ctx.SelectActionOption(Cmd.AddFear(2), Cmd.AddStrife(1)); break;

        case 3: await ctx.AddStrife(); break;
        }
    }