void CameraComponentToggled(GUIBase sender)
        {
            GUIToggle toggle = sender as GUIToggle;

            MonoBehaviour component = Array.Find <MonoBehaviour>(_cameraComponents, x => x.GetType().Name == toggle.content.text);

            component.enabled = !component.enabled;
            toggle.isToggled  = component.enabled;
            SetNeedsUpdate();

            _editorState.cameraComponentStates.StoreStates(_cameraComponents);
            _editorState.MarkSceneDirty();
        }