Example #1
0
        public override void WriteDataXML(XElement ele, ElderScrollsPlugin master)
        {
            XElement subEle;

            if (EditorID != null)
            {
                ele.TryPathTo("EditorID", true, out subEle);
                EditorID.WriteXML(subEle, master);
            }
            if (ImageSpaceModifierSunrise != null)
            {
                ele.TryPathTo("ImageSpaceModifier/Sunrise", true, out subEle);
                ImageSpaceModifierSunrise.WriteXML(subEle, master);
            }
            if (ImageSpaceModifierDay != null)
            {
                ele.TryPathTo("ImageSpaceModifier/Day", true, out subEle);
                ImageSpaceModifierDay.WriteXML(subEle, master);
            }
            if (ImageSpaceModifierSunset != null)
            {
                ele.TryPathTo("ImageSpaceModifier/Sunset", true, out subEle);
                ImageSpaceModifierSunset.WriteXML(subEle, master);
            }
            if (ImageSpaceModifierNight != null)
            {
                ele.TryPathTo("ImageSpaceModifier/Night", true, out subEle);
                ImageSpaceModifierNight.WriteXML(subEle, master);
            }
            if (ImageSpaceModifierHighNoon != null)
            {
                ele.TryPathTo("ImageSpaceModifier/HighNoon", true, out subEle);
                ImageSpaceModifierHighNoon.WriteXML(subEle, master);
            }
            if (ImageSpaceModifierMidnight != null)
            {
                ele.TryPathTo("ImageSpaceModifier/Midnight", true, out subEle);
                ImageSpaceModifierMidnight.WriteXML(subEle, master);
            }
            if (CloudTextureLayer0 != null)
            {
                ele.TryPathTo("CloudTexture/Layer0", true, out subEle);
                CloudTextureLayer0.WriteXML(subEle, master);
            }
            if (CloudTextureLayer1 != null)
            {
                ele.TryPathTo("CloudTexture/Layer1", true, out subEle);
                CloudTextureLayer1.WriteXML(subEle, master);
            }
            if (CloudTextureLayer2 != null)
            {
                ele.TryPathTo("CloudTexture/Layer2", true, out subEle);
                CloudTextureLayer2.WriteXML(subEle, master);
            }
            if (CloudTextureLayer3 != null)
            {
                ele.TryPathTo("CloudTexture/Layer3", true, out subEle);
                CloudTextureLayer3.WriteXML(subEle, master);
            }
            if (Model != null)
            {
                ele.TryPathTo("Model", true, out subEle);
                Model.WriteXML(subEle, master);
            }
            if (Unknown != null)
            {
                ele.TryPathTo("Unknown", true, out subEle);
                Unknown.WriteXML(subEle, master);
            }
            if (CloudLayerSpeed != null)
            {
                ele.TryPathTo("CloudLayerSpeed", true, out subEle);
                CloudLayerSpeed.WriteXML(subEle, master);
            }
            if (CloudLayerColors != null)
            {
                ele.TryPathTo("CloudLayerColors", true, out subEle);
                CloudLayerColors.WriteXML(subEle, master);
            }
            if (EnvironmentalColors != null)
            {
                ele.TryPathTo("EnvironmentalColors", true, out subEle);
                EnvironmentalColors.WriteXML(subEle, master);
            }
            if (WeatherFogDistance != null)
            {
                ele.TryPathTo("WeatherFogDistance", true, out subEle);
                WeatherFogDistance.WriteXML(subEle, master);
            }
            if (Unused != null)
            {
                ele.TryPathTo("Unused", true, out subEle);
                Unused.WriteXML(subEle, master);
            }
            if (Data != null)
            {
                ele.TryPathTo("Data", true, out subEle);
                Data.WriteXML(subEle, master);
            }
            if (Sounds != null)
            {
                ele.TryPathTo("Sounds", true, out subEle);
                List <string> xmlNames = new List <string> {
                    "Sound"
                };
                int i = 0;
                foreach (var entry in Sounds)
                {
                    i = i % xmlNames.Count();
                    XElement newEle = new XElement(xmlNames[i]);
                    entry.WriteXML(newEle, master);
                    subEle.Add(newEle);
                    i++;
                }
            }
        }