Example #1
0
        public static int GetDefaultDrawLayer(ClothingRegion clothingRegion, ClothingLayer clothingLayer)
        {
            switch (clothingRegion)
            {
            case ClothingRegion.Head:
                return(GetDefaultHeadDrawLayer(clothingLayer));

            case ClothingRegion.Accessory:
                return(40);

            case ClothingRegion.Hands:
                return(25);

            case ClothingRegion.Chest:
                return(GetDefaultChestDrawLayer(clothingLayer));

            case ClothingRegion.Legs:
                return(GetDefaultLegsDrawLayer(clothingLayer));

            case ClothingRegion.Feet:
                return(GetDefaultFeetDrawLayer(clothingLayer));

            default:
                return(60);
            }
        }
Example #2
0
 public static int MaybeGetDefaultDrawLayer(int drawLayer, ClothingRegion clothingRegion, ClothingLayer clothingLayer)
 {
     if (drawLayer > 0)
     {
         return(drawLayer);
     }
     else
     {
         return(GetDefaultDrawLayer(clothingRegion, clothingLayer));
     }
 }
        private static void Prefix(PlayerManager __instance, GearItem gi, ClothingLayer layerToPutOn)
        {
            //Logger.Log("Clothing Layer {0}", layerToPutOn);
            if (gi?.m_ClothingItem is null || layerToPutOn == ClothingLayer.NumLayers)
            {
                return;
            }
            ClothingRegion region     = gi.m_ClothingItem.m_Region;
            GearItem       itemInSlot = __instance.GetClothingInSlot(region, layerToPutOn);

            if (itemInSlot)
            {
                __instance.TakeOffClothingItem(itemInSlot);
            }
        }