Example #1
0
    public static Clothing CreateChest()
    {
        Clothing chest = new Clothing(ArmorSlot.Chest);

        //private string _name;
        string[] chestNames = new string[1];
        chestNames[0] = "Chest Test";

        chest.Name          = chestNames[Random.Range(0, chestNames.Length)];
        chest.Value         = Random.Range(1, 101);
        chest.Rarity        = RarityTypes.Legendary;
        chest.MaxDurability = Random.Range(50, 65);
        chest.CurDurability = chest.MaxDurability;
        chest.Stackable     = false;

        chest.Icon       = Resources.Load(CHEST_PATH + chest.Name) as Texture2D;
        chest.IconSprite = Resources.Load <Sprite>(CHEST_PATH + chest.Name);

        chest.AddBuff(GameObject.Find("pc").GetComponent <PlayerCharacter>().GetPrimaryAttribute(0), Random.Range(0, 4));
        chest.AddBuff(GameObject.Find("pc").GetComponent <PlayerCharacter>().GetPrimaryAttribute(1), Random.Range(0, 2));

        return(chest);
    }