string currentPatch = string.Empty; //current patch; // Use this for initialization IEnumerator Start() { ICharacterSystem sys = new CharacterSystem(); yield return(StartCoroutine(sys.Initialize())); clothData = ClothModel.GetData(); IniClothType(); playerParent = GameObject.Find("Stage/playerRoot"); EventTriggerListener.Get(male).onClicks.Add(male_Click); EventTriggerListener.Get(female).onClicks.Add(female_Click); EventTriggerListener.Get(lod1).onClicks.Add(delegate() { TaskServices.CreateTask(lod_Click(1)).Start(); }); EventTriggerListener.Get(lod2).onClicks.Add(delegate() { TaskServices.CreateTask(lod_Click(2)).Start(); }); EventTriggerListener.Get(lod3).onClicks.Add(delegate() { TaskServices.CreateTask(lod_Click(3)).Start(); }); EventTriggerListener.Get(lod4).onClicks.Add(delegate() { TaskServices.CreateTask(lod_Click(4)).Start(); }); EventTriggerListener.Get(lod5).onClicks.Add(delegate() { TaskServices.CreateTask(lod_Click(5)).Start(); }); EventTriggerListener.Get(lod6).onClicks.Add(delegate() { TaskServices.CreateTask(lod_Click(0)).Start(); }); EventTriggerListener.Get(tempBtn).onClicks.Add(tempBtn_Click); female_Click(); //male_Click(); UseTimeAlphaManager.StartTimeAlpha(UseTimeAlphaManager.LoadRole); }
public override void PutOnAction() { base.PutOnAction(); List <ClothModel> avs = characterData.avatars; List <ClothModel> result = avs.FindAll( delegate(ClothModel v) { string type = v.wearpos; if (type == WearPosConst.WEAR_POS_PANT || type == WearPosConst.WAER_POS_CLOTH) { return(true); } return(false); }); for (int i = 0; i < result.Count; i++) { ClothModel c = result[i]; PutOnDelete.Add(c.wearpos); avs.Remove(result[i]); } }
public void TakeOff(ClothModel cm) { OffCount = 1; ICloths ich = ClothFactory.CreatCloth(resType, umaContext, characterData, characterSlotOverlay, character, characterBase, cm); ich.TakeOff(OffFinish); }
/// <summary> /// Normal Draw Function. /// </summary> /// <param name="gt">The gt.</param> /// <param name="obj">The obj.</param> /// <param name="cam">The cam.</param> /// <param name="lights">The lights.</param> /// <param name="render">The render.</param> public void Drawn(Microsoft.Xna.Framework.GameTime gt, SceneControl.IObject obj, Cameras.ICamera cam, IList <Light.ILight> lights, SceneControl.RenderHelper render) { PhysxClothObject PhysxClothObject = obj.PhysicObject as PhysxClothObject; ClothModel ClothModel = obj.Modelo as ClothModel; StillDesign.PhysX.MathPrimitives.Vector3[] pos = PhysxClothObject.Cloth.GetMeshData().PositionsStream.GetData <StillDesign.PhysX.MathPrimitives.Vector3>(); StillDesign.PhysX.MathPrimitives.Vector3[] norm = PhysxClothObject.Cloth.GetMeshData().NormalsStream.GetData <StillDesign.PhysX.MathPrimitives.Vector3>(); for (int i = 0; i < ClothModel.BatchInformation.NumVertices; i++) { ClothModel.vertexPositionNormalTexture[i].Position = pos[i].AsXNA(); ClothModel.vertexPositionNormalTexture[i].Normal = norm[i].AsXNA(); } ClothModel.BatchInformation.VertexBuffer.SetData <VertexPositionNormalTexture>(ClothModel.vertexPositionNormalTexture); if (rasterizerState != null && rasterizerState != render.PeekRasterizerState()) { rasterStateFlag = true; render.PushRasterizerState(rasterizerState); } shader.iDraw(gt, obj, render, cam, lights); if (rasterStateFlag) { render.PopRasterizerState(); rasterStateFlag = false; } }
public void Initiliaze() { int index = 1; List <string> files = PathHelper.getAllChildFiles(CharacterConst.prefabPath + "/" + CharacterConst.ResHeight, ".prefab"); List <ClothModel> xmls = new List <ClothModel>(); for (int i = 0; i < files.Count; i++) { IObjectBase objBase = new ObjectBase(files[i]); GameObject obj = objBase.Load <GameObject>(); string sex = objBase.Name.Substring(0, 2); if (sex != "01" && sex != "02") { continue; } if (!obj.GetComponent <SlotOverlay>()) { continue; } ClothModel xl = EditorUtil.CreateClothModelByAsset(objBase); xmls.Add(xl); index++; } string json = xmls.JsonTransferString(); FileHelper.CreatFile(fold, name, json); AssetDatabase.Refresh(); }
public void PutOn(ClothModel cm) { OnCount = 1; ICloths ich = ClothFactory.CreatCloth(resType, umaContext, characterData, characterSlotOverlay, character, characterBase, cm); cloths.Add(ich); ich.PutOn(OnFinish); }
public void PutOn(ClothModel cm) { CharacterClothItem cloth = new CharacterClothItem(resType, umaContext, characterData, characterSlotOverlay, character, characterBase); clothItems.Add(cloth); cloth.AddListenerOn(ClothActionFinish); cloth.PutOn(cm); }
public TemplateClothItem(ClothModel _cm) // cm { cm = _cm; name = _cm.resname; string icon = string.Format("{0}/Tmp/AllResoruces/{1}/icon/{2}.png", Application.dataPath, CharacterConst.targetFold, name); IObjectBase iconobj = new ObjectBase(icon); texture = iconobj.Load <Texture2D>(); }
} // cloth pant shoe hair //public List<UmaDnaItem> dna { get; set; }// body shap //public SkinColor skin { get; set; }//skin color //public Dictionary<EnumUmaParamters, float> getDna() //{ // Dictionary<EnumUmaParamters, float> dic = new Dictionary<EnumUmaParamters, float>(); // System.Array arrys = System.Enum.GetValues(typeof(EnumUmaParamters)); // for (int j = 0; j < arrys.Length; j++) // { // EnumUmaParamters eup = (EnumUmaParamters)arrys.GetValue(j); // if(dna!=null && dna.Count>0) // { // UmaDnaItem cur = dna.Find((UmaDnaItem d) => // { // return d.dnaKey == (int)eup; // }); // if (cur != null) // { // dic.Add(eup, (float)cur.dnaValue); // } // else // { // float v = UmaDnaConst.dnaItemDic[eup].def; // dic.Add(eup, v); // } // } // else // { // float v = UmaDnaConst.dnaItemDic[eup].def; // dic.Add(eup, v); // } // } // return dic; //} public static CharacterData defData(EnumCharacterType type) { CharacterData cd = new CharacterData(); cd.sex = (int)type; cd.avatars = ClothModel.GetDefault(type, 1); //cd.skin = SkinColor.transfer(Color.white); return(cd); }
public Cloth (ECharacterResType type, UMAContext _umaContext, CharacterData _characterData, ICharacterSlotOverly _characterSlotOverlay, ICharacterPlayer _character, ICharacterBase _characterBase, ClothModel _cm) { resType = type; umaContext = _umaContext; characterSlotOverlay = _characterSlotOverlay; character = _character; characterData = _characterData; characterBase = _characterBase; cm = _cm; PutOnDelete = new List <string>(); }
void IniatializeScroll() { patchDetial.transform.GetComponent <RectTransform>().sizeDelta = Vector2.zero; foreach (Transform item in patchDetial.transform) { Destroy(item.gameObject); } List <ClothModel> list = clothData.FindAll((ClothModel m) => { string sex = currentType == EnumCharacterType.Charater_Female ? "02" : "01"; return(m.sex == sex && m.wearpos == currentPatch); }); if (list.Count == 0) { return; } Object o = Resources.Load("UI/patchDetialItem"); patchDetial.transform.GetComponent <RectTransform>().sizeDelta = new Vector2(400, 80 * (list.Count + 1)); GameObject go = null; for (int i = 0; i < list.Count; i++) { ClothModel cm = list[i]; go = Instantiate(o) as GameObject; go.transform.parent = patchDetial.transform; go.transform.localScale = Vector3.one; go.GetComponent <patchDetialItem>().Ini(cm); EventTriggerListener.Get(go).onClicks.Add(() => { player.PutOn(cm); }); } go = Instantiate(o) as GameObject; go.name = currentPatch + " take off"; go.transform.parent = patchDetial.transform; go.transform.localScale = Vector3.one; go.GetComponent <patchDetialItem>().text.text = currentPatch + " take off"; EventTriggerListener.Get(go).onClicks.Add(() => { player.TakeOff(currentPatch); }); }
public static ClothModel CreateClothModelByAsset(IObjectBase iob) { if (iob == null) { return(null); } ClothModel cm = new ClothModel(); cm.itemid = iob.Name; cm.resname = iob.Name; cm.icon = iob.Name; cm.sex = iob.Name.Substring(0, 2); cm.wearpos = iob.Name.Substring(2, 2); return(cm); }
public void TakeOff(CallBack callback) { List <ClothModel> avs = characterData.avatars; ClothModel cmodel = avs.Find((ClothModel _cm) => { return(_cm.itemid == cm.itemid); }); avs.Remove(cmodel); characterSlotOverlay.RemoveWeap(wearpon); if (callback != null) { callback(); } }
protected override void webLoadRes(object[] objs) { cm = objs[0] as ClothModel; tempCallback = objs[1] as CallBackWithParams <Object>; if (cm.sex == "01") { request = new SOAService_Resource_Character_Bundle_Male(resType, cm.resname); } else { request = new SOAService_Resource_Character_Bundle_Female(resType, cm.resname); } request.AddListener(LoadComplelte); request.Run(); }
protected override void localLoadRes(object[] objs) { cm = objs[0] as ClothModel; tempCallback = objs[1] as CallBackWithParams <Object>; string sexFold = CharacterConst.Female; if (cm.sex == "01") { sexFold = CharacterConst.Male; } string prefab = string.Format("{0}/{1}/{2}/{3}", resType.ToString(), sexFold, cm.resname, cm.resname); Debug.Log(prefab); Object go = Resources.Load <Object>(prefab); tempCallback(go); }
public void TakeOff(string weapon) { if (string.IsNullOrEmpty(weapon)) { return; } List <ClothModel> cms = characterData.avatars; ClothModel cm = cms.Find((ClothModel c) => { return(c.wearpos == weapon); }); if (cm == null) { return; } TakeOff(cm.Copy <ClothModel>()); }
public void PutOn(CallBack callback) { OnCallback = callback; #region modify data List <ClothModel> avs = characterData.avatars; PutOnAction(); #region delete included int index1 = avs.FindIndex(delegate(ClothModel v) { string type = v.wearpos; if (type == wearpon) { return(true); } return(false); }); if (index1 > -1) { ClothModel c = avs[index1]; PutOnDelete.Add(c.wearpos); avs.RemoveAt(index1); } #endregion avs.Add(cm); #endregion #region load resoruces Initilze(callback); #endregion }
public override void PutOnAction() { base.PutOnAction(); List <ClothModel> avs = characterData.avatars; int index = avs.FindIndex( delegate(ClothModel v) { string type = v.wearpos; if (type == WearPosConst.WEAR_POS_SUIT) { return(true); } return(false); }); if (index > -1) { ClothModel c = avs[index]; PutOnDelete.Add(c.wearpos); avs.RemoveAt(index); } }
public void TakeOff(ClothModel cm) { CharacterClothItem cloth = new CharacterClothItem(resType, umaContext, characterData, characterSlotOverlay, character, characterBase); cloth.TakeOff(cm); }
public void Ini(ClothModel cm) { clothModel = cm; text.text = clothModel.resname; gameObject.name = clothModel.resname; }
public Hair(ECharacterResType type, UMAContext _umaContext, CharacterData _characterData, ICharacterSlotOverly _characterSlotOverlay, ICharacterPlayer _character, ICharacterBase _characterBase, ClothModel _cm) : base(type, _umaContext, _characterData, _characterSlotOverlay, _character, _characterBase, _cm) { }
public void PutOn(ClothModel cm) { characterCloth.PutOn(cm); }
public static ICloths CreatCloth (ECharacterResType type, UMAContext _umaContext, CharacterData _characterData, ICharacterSlotOverly _characterSlotOverlay, ICharacterPlayer _character, ICharacterBase _characterBase, ClothModel _cm) { ICloths ich = null; switch (_cm.wearpos) { case WearPosConst.WAER_POS_CLOTH: ich = new Coat(type, _umaContext, _characterData, _characterSlotOverlay, _character, _characterBase, _cm); break; case WearPosConst.WEAR_POS_PANT: ich = new Pant(type, _umaContext, _characterData, _characterSlotOverlay, _character, _characterBase, _cm); break; case WearPosConst.WEAR_POS_SUIT: ich = new Suit(type, _umaContext, _characterData, _characterSlotOverlay, _character, _characterBase, _cm); break; case WearPosConst.WAER_POS_HAIR: ich = new Hair(type, _umaContext, _characterData, _characterSlotOverlay, _character, _characterBase, _cm); break; case WearPosConst.WEAR_POS_SHOE: ich = new Shoe(type, _umaContext, _characterData, _characterSlotOverlay, _character, _characterBase, _cm); break; } return(ich); }
public void TakeOff(ClothModel cm) { characterCloth.TakeOff(cm); }
//IEnumerator Start() //{ // ICharacterSystem sys = new CharacterSystem(); // yield return StartCoroutine(sys.Initialize()); // CharacterData data = CharacterData.defData(EnumCharacterType.Charater_Female); // data.avatars = ClothModel.GetDefault(EnumCharacterType.Charater_Female); // data.dna = new List<UmaDnaItem>(); // UmaDnaItem item = new UmaDnaItem(); // item.dnaKey = (int)EnumUmaParamters.headSize; // item.dnaValue = 0.1f; // data.dna.Add(item); // ICharacterPlayer player1 = CharacterPlayerFactory.Creat(data); // player1.objectName = "female1"; // player1.Creat(); // yield break; //} // Use this for initialization IEnumerator Start() { ICharacterSystem sys = new CharacterSystem(); yield return(StartCoroutine(sys.Initialize())); CharacterData data = CharacterData.defData(EnumCharacterType.Charater_Female); data.avatars = ClothModel.GetDefault(EnumCharacterType.Charater_Female); ICharacterPlayer player1 = CharacterPlayerFactory.Creat(data); player1.objectName = "female1"; player1.Creat(); ICharacterPlayer player1_L = CharacterPlayerFactory.Creat(data, ECharacterResType.Low); player1_L.objectName = "female1_low"; player1_L.Creat(); data.avatars = ClothModel.GetDefault(EnumCharacterType.Charater_Female, 2); ICharacterPlayer player2 = CharacterPlayerFactory.Creat(data); player2.objectName = "female2"; player2.Creat(); ICharacterPlayer player2_L = CharacterPlayerFactory.Creat(data, ECharacterResType.Low); player2_L.objectName = "female2_low"; player2_L.Creat(); data.avatars = ClothModel.GetDefault(EnumCharacterType.Charater_Female, 3); ICharacterPlayer player3 = CharacterPlayerFactory.Creat(data); player3.objectName = "female3"; player3.Creat(); ICharacterPlayer player3_L = CharacterPlayerFactory.Creat(data, ECharacterResType.Low); player3_L.objectName = "female3_low"; player3_L.Creat(); data = CharacterData.defData(EnumCharacterType.Charater_Male); data.avatars = ClothModel.GetDefault(EnumCharacterType.Charater_Male, 1); ICharacterPlayer Mplayer1 = CharacterPlayerFactory.Creat(data); Mplayer1.objectName = "male1"; Mplayer1.Creat(); ICharacterPlayer Mplayer1_L = CharacterPlayerFactory.Creat(data, ECharacterResType.Low); Mplayer1_L.objectName = "male1_low"; Mplayer1_L.Creat(); data.avatars = ClothModel.GetDefault(EnumCharacterType.Charater_Male, 2); ICharacterPlayer Mplayer2 = CharacterPlayerFactory.Creat(data); Mplayer2.objectName = "male2"; Mplayer2.Creat(); ICharacterPlayer Mplayer2_L = CharacterPlayerFactory.Creat(data, ECharacterResType.Low); Mplayer2_L.objectName = "male2_low"; Mplayer2_L.Creat(); data.avatars = ClothModel.GetDefault(EnumCharacterType.Charater_Male, 3); ICharacterPlayer Mplayer3 = CharacterPlayerFactory.Creat(data); Mplayer3.objectName = "male3"; Mplayer3.Creat(); ICharacterPlayer Mplayer3_L = CharacterPlayerFactory.Creat(data, ECharacterResType.Low); Mplayer3_L.objectName = "male3_low"; Mplayer3_L.Creat(); }