private void okButton_Click(object sender, EventArgs e) { if (dynamicNodeRadioButton.Checked) { _closeState = CloseStateEnum.ADD_DYNAMIC; } else if (emptyNodeRadioButton.Checked) { _closeState = CloseStateEnum.ADD_BASIC; } else { _closeState = CloseStateEnum.CANCEL; } Close(); }
private void cancelButton_Click(object sender, EventArgs e) { _closeState = CloseStateEnum.CANCEL; Close(); }
private void okButton_Click(object sender, EventArgs e) { if (dynamicNodeRadioButton.Checked) _closeState = CloseStateEnum.ADD_DYNAMIC; else if (emptyNodeRadioButton.Checked) _closeState = CloseStateEnum.ADD_BASIC; else _closeState = CloseStateEnum.CANCEL; Close(); }