public InternalSellInfo() { Add(typeof(LeatherCap), LeatherCap.GetSBSellValue()); Add(typeof(LeatherGorget), LeatherGorget.GetSBSellValue()); Add(typeof(LeatherArms), LeatherArms.GetSBSellValue()); Add(typeof(LeatherGloves), LeatherGloves.GetSBSellValue()); Add(typeof(LeatherChest), LeatherChest.GetSBSellValue()); Add(typeof(FemaleLeatherChest), FemaleLeatherChest.GetSBSellValue()); Add(typeof(LeatherBustier), LeatherBustier.GetSBSellValue()); Add(typeof(LeatherLegs), LeatherLegs.GetSBSellValue()); Add(typeof(LeatherSkirt), LeatherSkirt.GetSBSellValue()); Add(typeof(LeatherShorts), LeatherShorts.GetSBSellValue()); Add(typeof(StuddedCap), StuddedCap.GetSBSellValue()); Add(typeof(StuddedGorget), StuddedGorget.GetSBSellValue()); Add(typeof(StuddedArms), StuddedArms.GetSBSellValue()); Add(typeof(StuddedGloves), StuddedGloves.GetSBSellValue()); Add(typeof(StuddedChest), StuddedChest.GetSBSellValue()); Add(typeof(FemaleStuddedChest), FemaleStuddedChest.GetSBSellValue()); Add(typeof(StuddedBustier), StuddedBustier.GetSBSellValue()); Add(typeof(StuddedLegs), StuddedLegs.GetSBSellValue()); Add(typeof(RingmailHelm), RingmailHelm.GetSBSellValue()); Add(typeof(RingmailGorget), RingmailGorget.GetSBSellValue()); Add(typeof(RingmailArms), RingmailArms.GetSBSellValue()); Add(typeof(RingmailGloves), RingmailGloves.GetSBSellValue()); Add(typeof(RingmailChest), RingmailChest.GetSBSellValue()); Add(typeof(RingmailLegs), RingmailLegs.GetSBSellValue()); Add(typeof(ChainmailCoif), ChainmailCoif.GetSBSellValue()); Add(typeof(ChainmailGorget), ChainmailGorget.GetSBSellValue()); Add(typeof(ChainmailArms), ChainmailArms.GetSBSellValue()); Add(typeof(ChainmailGloves), ChainmailGloves.GetSBSellValue()); Add(typeof(ChainmailChest), ChainmailChest.GetSBSellValue()); Add(typeof(ChainmailLegs), ChainmailLegs.GetSBSellValue()); Add(typeof(PlateHelm), PlateHelm.GetSBSellValue()); Add(typeof(PlateGorget), PlateGorget.GetSBSellValue()); Add(typeof(PlateArms), PlateArms.GetSBSellValue()); Add(typeof(PlateGloves), PlateGloves.GetSBSellValue()); Add(typeof(PlateChest), PlateChest.GetSBSellValue()); Add(typeof(FemalePlateChest), FemalePlateChest.GetSBSellValue()); Add(typeof(PlateLegs), PlateLegs.GetSBSellValue()); Add(typeof(Bascinet), Bascinet.GetSBSellValue()); Add(typeof(CloseHelm), CloseHelm.GetSBSellValue()); Add(typeof(NorseHelm), NorseHelm.GetSBSellValue()); Add(typeof(Buckler), Buckler.GetSBSellValue()); Add(typeof(MetalShield), MetalShield.GetSBSellValue()); Add(typeof(BronzeShield), BronzeShield.GetSBSellValue()); Add(typeof(MetalKiteShield), MetalKiteShield.GetSBSellValue()); Add(typeof(HeaterShield), HeaterShield.GetSBSellValue()); }
public InternalBuyInfo() { Add(new GenericBuyInfo("Leather Cap", typeof(LeatherCap), LeatherCap.GetSBPurchaseValue(), 25, 7610, 0)); Add(new GenericBuyInfo("Leather Gorget", typeof(LeatherGorget), LeatherGorget.GetSBPurchaseValue(), 25, 5063, 0)); Add(new GenericBuyInfo("Leather Arms", typeof(LeatherArms), LeatherArms.GetSBPurchaseValue(), 25, 5061, 0)); Add(new GenericBuyInfo("Leather Gloves", typeof(LeatherGloves), LeatherGloves.GetSBPurchaseValue(), 25, 5070, 0)); Add(new GenericBuyInfo("Leather Chest", typeof(LeatherChest), LeatherChest.GetSBPurchaseValue(), 25, 5075, 0)); Add(new GenericBuyInfo("Female Leather Chest", typeof(FemaleLeatherChest), FemaleLeatherChest.GetSBPurchaseValue(), 25, 7175, 0)); Add(new GenericBuyInfo("Leather Bustier", typeof(LeatherBustier), LeatherBustier.GetSBPurchaseValue(), 25, 7179, 0)); Add(new GenericBuyInfo("Leather Legs", typeof(LeatherLegs), LeatherLegs.GetSBPurchaseValue(), 25, 5074, 0)); Add(new GenericBuyInfo("Leather Skirt", typeof(LeatherSkirt), LeatherSkirt.GetSBPurchaseValue(), 25, 7177, 0)); Add(new GenericBuyInfo("Leather Shorts", typeof(LeatherShorts), LeatherShorts.GetSBPurchaseValue(), 25, 7169, 0)); Add(new GenericBuyInfo("Studded Cap", typeof(StuddedCap), StuddedCap.GetSBPurchaseValue(), 25, 7610, 1507)); Add(new GenericBuyInfo("Studded Gorget", typeof(StuddedGorget), StuddedGorget.GetSBPurchaseValue(), 25, 5078, 0)); Add(new GenericBuyInfo("Studded Arms", typeof(StuddedArms), StuddedArms.GetSBPurchaseValue(), 25, 5076, 0)); Add(new GenericBuyInfo("Studded Gloves", typeof(StuddedGloves), StuddedGloves.GetSBPurchaseValue(), 25, 5085, 0)); Add(new GenericBuyInfo("Studded Chest", typeof(StuddedChest), StuddedChest.GetSBPurchaseValue(), 25, 5090, 0)); Add(new GenericBuyInfo("Female Studded Chest", typeof(FemaleStuddedChest), FemaleStuddedChest.GetSBPurchaseValue(), 25, 7170, 0)); Add(new GenericBuyInfo("Studded Bustier", typeof(StuddedBustier), StuddedBustier.GetSBPurchaseValue(), 25, 7181, 0)); Add(new GenericBuyInfo("Studded Legs", typeof(StuddedLegs), StuddedLegs.GetSBPurchaseValue(), 25, 5089, 0)); Add(new GenericBuyInfo("Ringmail Helm", typeof(RingmailHelm), RingmailHelm.GetSBPurchaseValue(), 25, 5131, 0)); Add(new GenericBuyInfo("Ringmail Gorget", typeof(RingmailGorget), RingmailGorget.GetSBPurchaseValue(), 25, 5078, 1812)); Add(new GenericBuyInfo("Ringmail Arms", typeof(RingmailArms), RingmailArms.GetSBPurchaseValue(), 25, 0x13EE, 0)); Add(new GenericBuyInfo("Ringmail Gloves", typeof(RingmailGloves), RingmailGloves.GetSBPurchaseValue(), 25, 0x13eb, 0)); Add(new GenericBuyInfo("Ringmail Chest", typeof(RingmailChest), RingmailChest.GetSBPurchaseValue(), 25, 0x13ec, 0)); Add(new GenericBuyInfo("Ringmail Legs", typeof(RingmailLegs), RingmailLegs.GetSBPurchaseValue(), 25, 0x13F0, 0)); Add(new GenericBuyInfo("Chainmail Coif", typeof(ChainmailCoif), ChainmailCoif.GetSBPurchaseValue(), 25, 0x13BB, 0)); Add(new GenericBuyInfo("Chainmail Gorget", typeof(ChainmailGorget), ChainmailGorget.GetSBPurchaseValue(), 25, 5063, 2500)); Add(new GenericBuyInfo("Chainmail Arms", typeof(ChainmailArms), ChainmailArms.GetSBPurchaseValue(), 25, 5103, 2500)); Add(new GenericBuyInfo("Chainmail Gloves", typeof(ChainmailGloves), ChainmailGloves.GetSBPurchaseValue(), 25, 5106, 2500)); Add(new GenericBuyInfo("Chainmail Chest", typeof(ChainmailChest), ChainmailChest.GetSBPurchaseValue(), 25, 0x13BF, 0)); Add(new GenericBuyInfo("Chainmail Legs", typeof(ChainmailLegs), ChainmailLegs.GetSBPurchaseValue(), 25, 0x13BE, 0)); Add(new GenericBuyInfo("Platemail Helm", typeof(PlateHelm), PlateHelm.GetSBPurchaseValue(), 25, 0x1412, 0)); Add(new GenericBuyInfo("Platemail Gorget", typeof(PlateGorget), PlateGorget.GetSBPurchaseValue(), 25, 0x1413, 0)); Add(new GenericBuyInfo("Platemail Arms", typeof(PlateArms), PlateArms.GetSBPurchaseValue(), 25, 0x1410, 0)); Add(new GenericBuyInfo("Platemail Gloves", typeof(PlateGloves), PlateGloves.GetSBPurchaseValue(), 25, 0x1414, 0)); Add(new GenericBuyInfo("Platemail PlateChest", typeof(PlateChest), PlateChest.GetSBPurchaseValue(), 25, 0x1415, 0)); Add(new GenericBuyInfo("Female Plate Chest", typeof(FemalePlateChest), FemalePlateChest.GetSBPurchaseValue(), 25, 7173, 0)); Add(new GenericBuyInfo("Platemail Legs", typeof(PlateLegs), PlateLegs.GetSBPurchaseValue(), 25, 0x1411, 0)); Add(new GenericBuyInfo("Bascinet", typeof(Bascinet), Bascinet.GetSBPurchaseValue(), 25, 5132, 0)); Add(new GenericBuyInfo("Close Helm", typeof(CloseHelm), CloseHelm.GetSBPurchaseValue(), 25, 5129, 0)); Add(new GenericBuyInfo("Norse Helm", typeof(NorseHelm), NorseHelm.GetSBPurchaseValue(), 25, 5135, 0)); Add(new GenericBuyInfo("Buckler", typeof(Buckler), Buckler.GetSBPurchaseValue(), 25, 0x1B73, 0)); Add(new GenericBuyInfo("Metal Shield", typeof(MetalShield), MetalShield.GetSBPurchaseValue(), 25, 0x1B7B, 0)); Add(new GenericBuyInfo("Bronze Shield", typeof(BronzeShield), BronzeShield.GetSBPurchaseValue(), 25, 0x1B72, 0)); Add(new GenericBuyInfo("Metal Kite Shield", typeof(MetalKiteShield), MetalKiteShield.GetSBPurchaseValue(), 25, 0x1B74, 0)); Add(new GenericBuyInfo("Heater Shield", typeof(HeaterShield), HeaterShield.GetSBPurchaseValue(), 25, 0x1B76, 0)); }
public override void InitOutfit() { Item item = null; item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); item = AddRandomFacialHair(item.Hue); item = new PlateChest(); AddItem(item); item = new PlateLegs(); AddItem(item); item = new PlateArms(); AddItem(item); item = new PlateGloves(); AddItem(item); switch (Utility.Random(6)) { case 0: item = new PlateHelm(); break; case 1: item = new ChainCoif(); break; case 2: item = new CloseHelm(); break; case 3: item = new Bascinet(); break; case 4: item = new NorseHelm(); break; case 5: default: item = new Helmet(); break; } AddItem(item); item = new Tunic(); item.Hue = Utility.RandomNondyedHue(); AddItem(item); item = new PlateGorget(); AddItem(item); item = new DoubleAxe(); AddItem(item); PackGold(15, 100); }
public FriendlyPlayer() : base(AIType.AI_Melee, FightMode.Closest, 25, 1, 0.4, 0.3) { SpeechHue = Utility.RandomDyedHue(); switch (Utility.Random(6)) { case 0: Title = "[BEC]"; break; case 1: Title = "[COOL]"; break; case 2: Title = "[FUN]"; break; case 3: Title = "[PYR]"; break; case 4: Title = "[FRN]"; break; case 5: Title = "[CRA]"; break; } SetStr(100, 200); SetDex(100, 200); SetInt(125, 200); ActiveSpeed = 0.2; PassiveSpeed = 0; SetHits(100, 400); SetDamage(10, 19); SetDamageType(ResistanceType.Physical, 120); SetResistance(ResistanceType.Physical, 40, 80); SetResistance(ResistanceType.Fire, 40, 80); SetResistance(ResistanceType.Cold, 40, 80); SetResistance(ResistanceType.Poison, 40, 80); SetResistance(ResistanceType.Energy, 40, 80); SetSkill(SkillName.Swords, 79.0, 110.0); SetSkill(SkillName.Tactics, 79.0, 110.0); SetSkill(SkillName.MagicResist, 79.0, 110.0); SetSkill(SkillName.Tactics, 79.0, 110.0); SetSkill(SkillName.Parry, 79.0, 110.0); SetSkill(SkillName.Anatomy, 70.0, 110.0); SetSkill(SkillName.Healing, 70.0, 110.0); Fame = 1000; Karma = 10000; VirtualArmor = 50; switch (Utility.Random(4)) { case 0: AddItem(new Longsword()); break; case 1: AddItem(new Axe()); break; case 2: AddItem(new Bardiche()); break; case 3: AddItem(new Hatchet()); break; } switch (Utility.Random(5)) { case 0: Item cloak = new Cloak(); cloak.Movable = false; cloak.Hue = GetRandomHue(); AddItem(cloak); break; case 1: Item shroud = new HoodedShroudOfShadows(); shroud.Movable = false; shroud.Hue = GetRandomHue(); AddItem(shroud); break; case 2: break; case 3: Item monkrobe = new MonkRobe(); monkrobe.Movable = false; monkrobe.Hue = GetRandomHue(); AddItem(monkrobe); break; case 4: break; } switch (Utility.Random(4)) { case 0: AddItem(new LongPants()); break; case 1: Item LegsOfBane = new LeggingsOfBane(); LegsOfBane.Hue = GetRandomHue(); LegsOfBane.LootType = LootType.Newbied; LegsOfBane.Movable = false; AddItem(LegsOfBane); break; case 2: Item ShortPantss = new ShortPants(); ShortPantss.Hue = GetRandomHue(); ShortPantss.LootType = LootType.Newbied; ShortPantss.Movable = false; AddItem(ShortPantss); break; case 3: Item PlateLegsv = new PlateLegs(); PlateLegsv.Hue = GetRandomHue(); PlateLegsv.LootType = LootType.Newbied; PlateLegsv.Movable = false; AddItem(PlateLegsv); break; } switch (Utility.Random(5)) { case 0: AddItem(new Boots()); break; case 1: Item Sandals = new Sandals(); Sandals.Hue = GetRandomHue(); Sandals.LootType = LootType.Blessed; Sandals.Movable = false; AddItem(Sandals); break; case 2: Item Bootsv = new Boots(); Bootsv.Hue = GetRandomHue(); Bootsv.LootType = LootType.Blessed; Bootsv.Movable = false; AddItem(Bootsv); break; case 3: Item Shoesv = new Shoes(); Shoesv.Hue = GetRandomHue(); Shoesv.LootType = LootType.Blessed; Shoesv.Movable = false; AddItem(Shoesv); break; case 4: break; } switch (Utility.Random(6)) { case 0: AddItem(new ClothNinjaHood( )); break; case 1: Item SpiritOfTheTotem = new SpiritOfTheTotem(); SpiritOfTheTotem.Hue = GetRandomHue(); SpiritOfTheTotem.Movable = false; SpiritOfTheTotem.LootType = LootType.Blessed; AddItem(SpiritOfTheTotem); break; case 2: Item BoneHelmv = new BoneHelm(); BoneHelmv.Hue = GetRandomHue(); BoneHelmv.Movable = false; BoneHelmv.LootType = LootType.Blessed; AddItem(BoneHelmv); break; case 3: Item CloseHelmv = new CloseHelm(); CloseHelmv.Hue = GetRandomHue(); CloseHelmv.Movable = false; CloseHelmv.LootType = LootType.Blessed; AddItem(CloseHelmv); break; case 4: AddItem(new SkullCap( )); break; case 5: Item TricorneHatv = new TricorneHat(); TricorneHatv.Hue = GetRandomHue(); TricorneHatv.Movable = false; TricorneHatv.LootType = LootType.Blessed; AddItem(TricorneHatv); break; } switch (Utility.Random(3)) { case 0: Item LeatherGlovesv = new LeatherGloves(); LeatherGlovesv.Hue = GetRandomHue(); LeatherGlovesv.Movable = false; LeatherGlovesv.LootType = LootType.Blessed; AddItem(LeatherGlovesv); break; case 1: Item PlateGlovesv = new PlateGloves(); PlateGlovesv.Hue = GetRandomHue(); PlateGlovesv.Movable = false; PlateGlovesv.LootType = LootType.Blessed; AddItem(PlateGlovesv); break; case 2: AddItem(new RingmailGloves()); break; } if (Female = Utility.RandomBool()) { Body = 401; Name = NameList.RandomName("female"); } else { Body = 400; Name = NameList.RandomName("male"); } Utility.AssignRandomHair(this); for (int i = 0; i < 10; i++) { PackItem(new GreaterCurePotion()); PackItem(new GreaterHealPotion()); PackItem(new TotalRefreshPotion()); } PackItem(new Bandage(Utility.RandomMinMax(10, 100))); Horse ns = new Horse(); ns.Controlled = true; ns.ControlMaster = this; ns.ControlOrder = OrderType.Stay; ns.Rider = this; }
public DupresSquire() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Name = NameList.RandomName("male"); Title = "The Squire"; Body = 0x190; Hue = Utility.RandomSkinHue(); Female = false; SetStr(190, 200); SetDex(50, 75); SetInt(150, 250); SetHits(3900, 4100); SetDamage(22, 28); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 50, 70); SetResistance(ResistanceType.Fire, 50, 70); SetResistance(ResistanceType.Cold, 50, 70); SetResistance(ResistanceType.Poison, 50, 70); SetResistance(ResistanceType.Energy, 50, 70); SetSkill(SkillName.EvalInt, 195.0, 220.0); SetSkill(SkillName.Magery, 195.0, 220.0); SetSkill(SkillName.Meditation, 195.0, 200.0); SetSkill(SkillName.MagicResist, 100.0, 120.0); SetSkill(SkillName.Tactics, 195.0, 220.0); SetSkill(SkillName.Wrestling, 195.0, 220.0); VirtualArmor = 70; Item vikingsword = new VikingSword(); vikingsword.LootType = LootType.Blessed; SetWearable(vikingsword); Item cc = new ChainChest(); cc.LootType = LootType.Blessed; SetWearable(cc); Item cl = new ChainLegs(); cl.LootType = LootType.Blessed; SetWearable(cl); Item ch = new CloseHelm(); ch.LootType = LootType.Blessed; SetWearable(ch); Item boots = new Boots(1); boots.LootType = LootType.Blessed; SetWearable(boots); Item pgl = new PlateGloves(); pgl.LootType = LootType.Blessed; SetWearable(pgl); Item mks = new MetalKiteShield(); mks.LootType = LootType.Blessed; mks.Hue = 0x776; SetWearable(mks); Item bs = new BodySash(0x794); // dark purple bs.LootType = LootType.Blessed; SetWearable(bs); PackGold(400, 600); }
public EnsorcelledArmor(ArmoryEncounter encounter) : base(AIType.AI_Melee, FightMode.Weakest, 10, 1, 0.2, 0.4) { Encounter = encounter; Name = "ensorcelled armor"; BaseSoundID = 412; Body = 0x190; SetStr(386, 400); SetDex(151, 165); SetInt(161, 175); SetDamage(15, 21); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 25, 30); SetResistance(ResistanceType.Cold, 25, 30); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.Anatomy, 125.0); SetSkill(SkillName.Fencing, 46.0, 77.5); SetSkill(SkillName.Macing, 35.0, 57.5); SetSkill(SkillName.Poisoning, 60.0, 82.5); SetSkill(SkillName.MagicResist, 83.5, 92.5); SetSkill(SkillName.Swords, 125.0); SetSkill(SkillName.Tactics, 125.0); SetSkill(SkillName.Lumberjacking, 125.0); var helm = new CloseHelm(); helm.Hue = 0x96D; AddItem(helm); var arms = new PlateArms(); arms.Hue = 0x96D; AddItem(arms); var legs = new PlateLegs(); legs.Hue = 0x96D; AddItem(legs); var tunic = new PlateChest(); tunic.Hue = 0x96D; AddItem(tunic); var gorget = new PlateGorget(); gorget.Hue = 0x96D; AddItem(gorget); var golves = new PlateGloves(); golves.Hue = 0x96D; AddItem(golves); var halberd = new Halberd(); halberd.Hue = 0x96D; AddItem(halberd); AddItem(new HalfApron(728)); Fame = 8500; Karma = -8500; }
public HireFighter() { Female = Utility.RandomBool(); Body = Female ? 401 : 400; Title = "the fighter"; Name = NameList.RandomName(Female ? "female" : "male"); Hue = Utility.RandomSkinHue(); SetStr(11, 88); SetDex(11, 88); SetInt(7, 49); Karma = Utility.RandomMinMax(13, -45); SetSkill(SkillName.Tactics, 45, 67.5); SetSkill(SkillName.MagicResist, 45, 67.5); SetSkill(SkillName.Parry, 45, 67.5); SetSkill(SkillName.Swords, 45, 67.5); SetSkill(SkillName.Macing, 45, 67.5); SetSkill(SkillName.Fencing, 45, 67.5); SetSkill(SkillName.Wrestling, 45, 67.5); SetSkill(SkillName.ArmsLore, 42.5, 65); Item item = null; if (!Female) { item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); item = AddRandomFacialHair(item.Hue); item = new StuddedChest(); AddItem(item); item = new StuddedLegs(); AddItem(item); item = new StuddedArms(); AddItem(item); item = new StuddedGloves(); AddItem(item); switch (Utility.Random(6)) { case 0: item = new PlateHelm(); break; case 1: item = new ChainCoif(); break; case 2: item = new CloseHelm(); break; case 3: item = new Bascinet(); break; case 4: item = new NorseHelm(); break; case 5: default: item = new Helmet(); break; } AddItem(item); item = new StuddedGorget(); AddItem(item); item = Loot.RandomWeapon(); AddItem(item); if (item.Layer == Layer.OneHanded) { item = new WoodenShield(); AddItem(item); } } else { item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); item = new StuddedChest(); AddItem(item); item = new StuddedLegs(); AddItem(item); item = new StuddedArms(); AddItem(item); item = new StuddedGloves(); AddItem(item); switch (Utility.Random(6)) { case 0: item = new PlateHelm(); break; case 1: item = new ChainCoif(); break; case 2: item = new CloseHelm(); break; case 3: item = new Bascinet(); break; case 4: item = new NorseHelm(); break; case 5: default: item = new Helmet(); break; } AddItem(item); item = new StuddedGorget(); AddItem(item); item = Loot.RandomWeapon(); AddItem(item); if (item.Layer == Layer.OneHanded) { item = new WoodenShield(); AddItem(item); } } }
public Mercenary() : base(AIType.AI_Melee, FightMode.Agressor, 10, 1, 0.45, 0.8) { Female = Utility.RandomBool(); Body = Female ? 401 : 400; Title = "the mercenary"; Name = NameList.RandomName(Female ? "female" : "male"); Hue = Utility.RandomSkinHue(); SetStr(25, 88); SetDex(25, 88); SetInt(37, 49); Karma = Utility.RandomMinMax(13, -45); SetSkill(SkillName.Tactics, 45, 67.5); SetSkill(SkillName.MagicResist, 45, 67.5); SetSkill(SkillName.Parry, 45, 67.5); SetSkill(SkillName.Swords, 45, 67.5); SetSkill(SkillName.Macing, 45, 67.5); SetSkill(SkillName.Fencing, 45, 67.5); SetSkill(SkillName.Wrestling, 45, 67.5); SetSkill(SkillName.ArmsLore, 42.5, 65); Item item = null; if (!Female) { item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); item = AddRandomFacialHair(item.Hue); switch (Utility.Random(5)) { case 0: item = new PlateChest(); break; case 1: item = new ChainChest(); break; case 2: item = new StuddedChest(); break; case 3: item = new RingmailChest(); break; case 4: default: item = new LeatherChest(); break; } AddItem(item); switch (Utility.Random(5)) { case 0: item = new PlateLegs(); break; case 1: item = new ChainLegs(); break; case 2: item = new StuddedLegs(); break; case 3: item = new RingmailLegs(); break; case 4: default: item = new LeatherLegs(); break; } AddItem(item); switch (Utility.Random(4)) { case 0: item = new PlateArms(); break; case 1: item = new RingmailArms(); break; case 2: item = new StuddedArms(); break; case 3: default: item = new LeatherArms(); break; } AddItem(item); switch (Utility.Random(3)) { case 0: item = new PlateGloves(); break; case 1: item = new StuddedGloves(); break; case 2: default: item = new LeatherGloves(); break; } AddItem(item); switch (Utility.Random(6)) { case 0: item = new PlateHelm(); break; case 1: item = new ChainCoif(); break; case 2: item = new CloseHelm(); break; case 3: item = new Bascinet(); break; case 4: item = new NorseHelm(); break; case 5: default: item = new Helmet(); break; } AddItem(item); switch (Utility.Random(7)) { case 0: item = new BronzeShield(); break; case 1: item = new Buckler(); break; case 2: item = new HeaterShield(); break; case 3: item = new MetalKiteShield(); break; case 4: item = new MetalShield(); break; case 5: item = new WoodenKiteShield(); break; case 6: default: item = new WoodenShield(); break; } AddItem(item); switch (Utility.Random(4)) { case 0: item = new PlateGorget(); break; case 1: item = new StuddedGorget(); break; default: case 2: item = new LeatherGorget(); break; } AddItem(item); item = Loot.RandomWeapon(); AddItem(item); PackGold(15, 100); } else { item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); switch (Utility.Random(5)) { case 0: item = new PlateChest(); break; case 1: item = new ChainChest(); break; case 2: item = new StuddedChest(); break; case 3: item = new RingmailChest(); break; case 4: default: item = new LeatherChest(); break; } AddItem(item); switch (Utility.Random(5)) { case 0: item = new PlateLegs(); break; case 1: item = new ChainLegs(); break; case 2: item = new StuddedLegs(); break; case 3: item = new RingmailLegs(); break; case 4: default: item = new LeatherLegs(); break; } AddItem(item); switch (Utility.Random(3)) { case 0: item = new PlateGloves(); break; case 1: item = new StuddedGloves(); break; case 2: default: item = new LeatherGloves(); break; } AddItem(item); switch (Utility.Random(6)) { case 0: item = new PlateHelm(); break; case 1: item = new ChainCoif(); break; case 2: item = new CloseHelm(); break; case 3: item = new Bascinet(); break; case 4: item = new NorseHelm(); break; case 5: default: item = new Helmet(); break; } AddItem(item); switch (Utility.Random(7)) { case 0: item = new BronzeShield(); break; case 1: item = new Buckler(); break; case 2: item = new HeaterShield(); break; case 3: item = new MetalKiteShield(); break; case 4: item = new MetalShield(); break; case 5: item = new WoodenKiteShield(); break; case 6: default: item = new WoodenShield(); break; } AddItem(item); switch (Utility.Random(4)) { case 0: item = new PlateGorget(); break; case 1: item = new StuddedGorget(); break; default: case 2: item = new LeatherGorget(); break; } AddItem(item); item = Loot.RandomWeapon(); AddItem(item); PackGold(15, 100); } }
public HumanPaladin() : base(AIType.AI_Melee, FightMode.Agressor, 10, 1, 0.2, 0.4) { Title = "the Righteous"; SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); Body = 0x190; Level = 10; if (this.Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); FemalePlateChest fchest = new FemalePlateChest(); fchest.Hue = 2122; fchest.Movable = false; AddItem(fchest); Kilt kilt = new Kilt(); kilt.Movable = false; kilt.Hue = 2971; AddItem(kilt); } else { Body = 0x190; Name = NameList.RandomName("male"); PlateChest chest = new PlateChest(); chest.Hue = 2122; chest.Movable = false; AddItem(chest); Surcoat coat = new Surcoat(); coat.Hue = 2971; coat.Movable = false; AddItem(coat); CloseHelm helm = new CloseHelm(); helm.Hue = 2122; helm.Movable = false; AddItem(helm); } Fame = 2000; Karma = 8000; new Nightmare().Rider = this; PlateArms arms = new PlateArms(); arms.Hue = 2122; arms.Movable = false; AddItem(arms); PlateLegs legs = new PlateLegs(); legs.Hue = 2122; legs.Movable = false; AddItem(legs); PlateGorget gorget = new PlateGorget(); gorget.Hue = 2122; gorget.Movable = false; AddItem(gorget); PlateGloves gloves = new PlateGloves(); gloves.Hue = 2122; gloves.Movable = false; AddItem(gloves); Cloak cloak = new Cloak(); cloak.Hue = 2971; cloak.Movable = false; AddItem(cloak); PackGold(10, 17); SetSkill(SkillName.MagicResist, 80.0, 90.5); SetSkill(SkillName.Swords, 85.0, 101.5); SetSkill(SkillName.Tactics, 85.0, 93.5); SetSkill(SkillName.Wrestling, 65.0, 72.5); SetSkill(SkillName.Fencing, 85.0, 100.5); SetSkill(SkillName.Macing, 70.3, 95.5); SetStr(316, 440); SetDex(161, 223); SetInt(141, 165); SetHits(380, 433); SetDamage(12, 20); switch (Utility.Random(8)) { case 0: WarMace wmace = new WarMace(); wmace.Movable = false; wmace.Hue = 2122; AddItem(wmace); OrderShield ashield = new OrderShield(); ashield.Movable = false; ashield.Hue = 2122; AddItem(ashield); break; case 1: Bardiche bd = new Bardiche(); bd.Movable = false; bd.Hue = 2122; AddItem(bd); break; case 2: Broadsword bsword = new Broadsword(); bsword.Movable = false; bsword.Hue = 2122; AddItem(bsword); OrderShield bshield = new OrderShield(); bshield.Movable = false; bshield.Hue = 2122; AddItem(bshield); break; case 3: Pike pike = new Pike(); pike.Movable = false; pike.Hue = 2122; AddItem(pike); break; case 4: Halberd hbrd = new Halberd(); hbrd.Movable = false; hbrd.Hue = 2122; AddItem(hbrd); break; case 5: Maul maul = new Maul(); maul.Movable = false; maul.Hue = 2122; AddItem(maul); OrderShield cshield = new OrderShield(); cshield.Movable = false; cshield.Hue = 2122; AddItem(cshield); break; case 6: VikingSword vsword = new VikingSword(); vsword.Movable = false; vsword.Hue = 2122; AddItem(vsword); OrderShield dshield = new OrderShield(); dshield.Movable = false; dshield.Hue = 2122; AddItem(dshield); break; case 7: Lance lance = new Lance(); lance.Movable = false; lance.Hue = 2122; AddItem(lance); break; } AddItem(Server.Items.Hair.GetRandomHair(Female)); }
public InternalBuyInfo() { //Tools Add(new GenericBuyInfo("Tongs", typeof(Tongs), Tongs.GetSBPurchaseValue(), 50, 0xFBB, 0)); Add(new GenericBuyInfo("Smith's Hammer", typeof(SmithHammer), SmithHammer.GetSBPurchaseValue(), 50, 0x13E3, 0)); //Armor Add(new GenericBuyInfo("Ringmail Helm", typeof(RingmailHelm), RingmailHelm.GetSBPurchaseValue(), 25, 5131, 0)); Add(new GenericBuyInfo("Ringmail Gorget", typeof(RingmailGorget), RingmailGorget.GetSBPurchaseValue(), 25, 5078, 1812)); Add(new GenericBuyInfo("Ringmail Arms", typeof(RingmailArms), RingmailArms.GetSBPurchaseValue(), 25, 0x13EE, 0)); Add(new GenericBuyInfo("Ringmail Gloves", typeof(RingmailGloves), RingmailGloves.GetSBPurchaseValue(), 25, 0x13eb, 0)); Add(new GenericBuyInfo("Ringmail Chest", typeof(RingmailChest), RingmailChest.GetSBPurchaseValue(), 25, 0x13ec, 0)); Add(new GenericBuyInfo("Ringmail Legs", typeof(RingmailLegs), RingmailLegs.GetSBPurchaseValue(), 25, 0x13F0, 0)); Add(new GenericBuyInfo("Chainmail Coif", typeof(ChainmailCoif), ChainmailCoif.GetSBPurchaseValue(), 25, 0x13BB, 0)); Add(new GenericBuyInfo("Chainmail Gorget", typeof(ChainmailGorget), ChainmailGorget.GetSBPurchaseValue(), 25, 5063, 2500)); Add(new GenericBuyInfo("Chainmail Arms", typeof(ChainmailArms), ChainmailArms.GetSBPurchaseValue(), 25, 5103, 2500)); Add(new GenericBuyInfo("Chainmail Gloves", typeof(ChainmailGloves), ChainmailGloves.GetSBPurchaseValue(), 25, 5106, 2500)); Add(new GenericBuyInfo("Chainmail Chest", typeof(ChainmailChest), ChainmailChest.GetSBPurchaseValue(), 25, 0x13BF, 0)); Add(new GenericBuyInfo("Chainmail Legs", typeof(ChainmailLegs), ChainmailLegs.GetSBPurchaseValue(), 25, 0x13BE, 0)); Add(new GenericBuyInfo("Platemail Helm", typeof(PlateHelm), PlateHelm.GetSBPurchaseValue(), 25, 0x1412, 0)); Add(new GenericBuyInfo("Platemail Gorget", typeof(PlateGorget), PlateGorget.GetSBPurchaseValue(), 25, 0x1413, 0)); Add(new GenericBuyInfo("Platemail Arms", typeof(PlateArms), PlateArms.GetSBPurchaseValue(), 25, 0x1410, 0)); Add(new GenericBuyInfo("Platemail Gloves", typeof(PlateGloves), PlateGloves.GetSBPurchaseValue(), 25, 0x1414, 0)); Add(new GenericBuyInfo("Platemail PlateChest", typeof(PlateChest), PlateChest.GetSBPurchaseValue(), 25, 0x1415, 0)); Add(new GenericBuyInfo("Female Plate Chest", typeof(FemalePlateChest), FemalePlateChest.GetSBPurchaseValue(), 25, 7173, 0)); Add(new GenericBuyInfo("Platemail Legs", typeof(PlateLegs), PlateLegs.GetSBPurchaseValue(), 25, 0x1411, 0)); Add(new GenericBuyInfo("Bascinet", typeof(Bascinet), Bascinet.GetSBPurchaseValue(), 25, 5132, 0)); Add(new GenericBuyInfo("Close Helm", typeof(CloseHelm), CloseHelm.GetSBPurchaseValue(), 25, 5129, 0)); Add(new GenericBuyInfo("Norse Helm", typeof(NorseHelm), NorseHelm.GetSBPurchaseValue(), 25, 5135, 0)); Add(new GenericBuyInfo("Buckler", typeof(Buckler), Buckler.GetSBPurchaseValue(), 25, 0x1B73, 0)); Add(new GenericBuyInfo("Metal Shield", typeof(MetalShield), MetalShield.GetSBPurchaseValue(), 25, 0x1B7B, 0)); Add(new GenericBuyInfo("Bronze Shield", typeof(BronzeShield), BronzeShield.GetSBPurchaseValue(), 25, 0x1B72, 0)); Add(new GenericBuyInfo("Metal Kite Shield", typeof(MetalKiteShield), MetalKiteShield.GetSBPurchaseValue(), 25, 0x1B74, 0)); Add(new GenericBuyInfo("Heater Shield", typeof(HeaterShield), HeaterShield.GetSBPurchaseValue(), 25, 0x1B76, 0)); //Weapons Add(new GenericBuyInfo("Dagger", typeof(Dagger), Dagger.GetSBPurchaseValue(), 25, 0xF52, 0)); Add(new GenericBuyInfo("Kryss", typeof(Kryss), Kryss.GetSBPurchaseValue(), 25, 0x1401, 0)); Add(new GenericBuyInfo("War Fork", typeof(WarFork), WarFork.GetSBPurchaseValue(), 25, 0x1405, 0)); Add(new GenericBuyInfo("Short Spear", typeof(ShortSpear), ShortSpear.GetSBPurchaseValue(), 25, 0x1403, 0)); Add(new GenericBuyInfo("Pitchfork", typeof(Pitchfork), Pitchfork.GetSBPurchaseValue(), 25, 0xE87, 0)); Add(new GenericBuyInfo("Spear", typeof(Spear), Spear.GetSBPurchaseValue(), 25, 0xF62, 0)); Add(new GenericBuyInfo("Hammer Pick", typeof(HammerPick), HammerPick.GetSBPurchaseValue(), 25, 0x143D, 0)); Add(new GenericBuyInfo("War Axe", typeof(WarAxe), WarAxe.GetSBPurchaseValue(), 25, 0x13B0, 0)); Add(new GenericBuyInfo("Mace", typeof(Mace), Mace.GetSBPurchaseValue(), 25, 0xF5C, 0)); Add(new GenericBuyInfo("Maul", typeof(Maul), Maul.GetSBPurchaseValue(), 25, 0x143B, 0)); Add(new GenericBuyInfo("WarHammer", typeof(WarHammer), WarHammer.GetSBPurchaseValue(), 25, 0x1439, 0)); Add(new GenericBuyInfo("War Mace", typeof(WarMace), WarMace.GetSBPurchaseValue(), 25, 0x1407, 0)); Add(new GenericBuyInfo("Butcher Knife", typeof(ButcherKnife), ButcherKnife.GetSBPurchaseValue(), 25, 0x13F6, 0)); Add(new GenericBuyInfo("Skinning Knife", typeof(SkinningKnife), SkinningKnife.GetSBPurchaseValue(), 25, 0xEC4, 0)); Add(new GenericBuyInfo("Cleaver", typeof(Cleaver), Cleaver.GetSBPurchaseValue(), 25, 0xEC3, 0)); Add(new GenericBuyInfo("Cutlass", typeof(Cutlass), Cutlass.GetSBPurchaseValue(), 25, 0x1441, 0)); Add(new GenericBuyInfo("Katana", typeof(Katana), Katana.GetSBPurchaseValue(), 25, 0x13FF, 0)); Add(new GenericBuyInfo("Scimitar", typeof(Scimitar), Scimitar.GetSBPurchaseValue(), 25, 0x13B6, 0)); Add(new GenericBuyInfo("Broadsword", typeof(Broadsword), Broadsword.GetSBPurchaseValue(), 25, 0xF5E, 0)); Add(new GenericBuyInfo("Longsword", typeof(Longsword), Longsword.GetSBPurchaseValue(), 25, 0xF61, 0)); Add(new GenericBuyInfo("Viking Sword", typeof(VikingSword), VikingSword.GetSBPurchaseValue(), 25, 0x13B9, 0)); Add(new GenericBuyInfo("Axe", typeof(Axe), Axe.GetSBPurchaseValue(), 25, 0xF49, 0)); Add(new GenericBuyInfo("Battle Axe", typeof(BattleAxe), BattleAxe.GetSBPurchaseValue(), 25, 0xF47, 0)); Add(new GenericBuyInfo("Double Axe", typeof(DoubleAxe), DoubleAxe.GetSBPurchaseValue(), 25, 0xF4B, 0)); Add(new GenericBuyInfo("Executioner's Axe", typeof(ExecutionersAxe), ExecutionersAxe.GetSBPurchaseValue(), 25, 0xF45, 0)); Add(new GenericBuyInfo("Large Battle Axe", typeof(LargeBattleAxe), LargeBattleAxe.GetSBPurchaseValue(), 25, 0x13FB, 0)); Add(new GenericBuyInfo("Two-Handed Axe", typeof(TwoHandedAxe), TwoHandedAxe.GetSBPurchaseValue(), 25, 0x1443, 0)); Add(new GenericBuyInfo("Bardiche", typeof(Bardiche), Bardiche.GetSBPurchaseValue(), 25, 0xF4D, 0)); Add(new GenericBuyInfo("Halberd", typeof(Halberd), Halberd.GetSBPurchaseValue(), 25, 0x143E, 0)); }
public InternalSellInfo() { //Tools Add(typeof(Tongs), Tongs.GetSBSellValue()); Add(typeof(SmithHammer), SmithHammer.GetSBSellValue()); //Armor Add(typeof(RingmailHelm), RingmailHelm.GetSBSellValue()); Add(typeof(RingmailGorget), RingmailGorget.GetSBSellValue()); Add(typeof(RingmailArms), RingmailArms.GetSBSellValue()); Add(typeof(RingmailGloves), RingmailGloves.GetSBSellValue()); Add(typeof(RingmailChest), RingmailChest.GetSBSellValue()); Add(typeof(RingmailLegs), RingmailLegs.GetSBSellValue()); Add(typeof(ChainmailCoif), ChainmailCoif.GetSBSellValue()); Add(typeof(ChainmailGorget), ChainmailGorget.GetSBSellValue()); Add(typeof(ChainmailArms), ChainmailArms.GetSBSellValue()); Add(typeof(ChainmailGloves), ChainmailGloves.GetSBSellValue()); Add(typeof(ChainmailChest), ChainmailChest.GetSBSellValue()); Add(typeof(ChainmailLegs), ChainmailLegs.GetSBSellValue()); Add(typeof(PlateHelm), PlateHelm.GetSBSellValue()); Add(typeof(PlateGorget), PlateGorget.GetSBSellValue()); Add(typeof(PlateArms), PlateArms.GetSBSellValue()); Add(typeof(PlateGloves), PlateGloves.GetSBSellValue()); Add(typeof(PlateChest), PlateChest.GetSBSellValue()); Add(typeof(FemalePlateChest), FemalePlateChest.GetSBSellValue()); Add(typeof(PlateLegs), PlateLegs.GetSBSellValue()); Add(typeof(Bascinet), Bascinet.GetSBSellValue()); Add(typeof(CloseHelm), CloseHelm.GetSBSellValue()); Add(typeof(NorseHelm), NorseHelm.GetSBSellValue()); Add(typeof(Buckler), Buckler.GetSBSellValue()); Add(typeof(MetalShield), MetalShield.GetSBSellValue()); Add(typeof(BronzeShield), BronzeShield.GetSBSellValue()); Add(typeof(MetalKiteShield), MetalKiteShield.GetSBSellValue()); Add(typeof(HeaterShield), HeaterShield.GetSBSellValue()); //Weapons Add(typeof(Dagger), Dagger.GetSBSellValue()); Add(typeof(Kryss), Kryss.GetSBSellValue()); Add(typeof(WarFork), WarFork.GetSBSellValue()); Add(typeof(ShortSpear), ShortSpear.GetSBSellValue()); Add(typeof(Pitchfork), Pitchfork.GetSBSellValue()); Add(typeof(Spear), Spear.GetSBSellValue()); Add(typeof(HammerPick), HammerPick.GetSBSellValue()); Add(typeof(WarAxe), WarAxe.GetSBSellValue()); Add(typeof(Mace), Mace.GetSBSellValue()); Add(typeof(Maul), Maul.GetSBSellValue()); Add(typeof(WarHammer), WarHammer.GetSBSellValue()); Add(typeof(WarMace), WarMace.GetSBSellValue()); Add(typeof(ButcherKnife), ButcherKnife.GetSBSellValue()); Add(typeof(SkinningKnife), SkinningKnife.GetSBSellValue()); Add(typeof(Cleaver), Cleaver.GetSBSellValue()); Add(typeof(Cutlass), Cutlass.GetSBSellValue()); Add(typeof(Katana), Katana.GetSBSellValue()); Add(typeof(Scimitar), Scimitar.GetSBSellValue()); Add(typeof(Broadsword), Broadsword.GetSBSellValue()); Add(typeof(Longsword), Longsword.GetSBSellValue()); Add(typeof(VikingSword), VikingSword.GetSBSellValue()); Add(typeof(Axe), Axe.GetSBSellValue()); Add(typeof(BattleAxe), BattleAxe.GetSBSellValue()); Add(typeof(DoubleAxe), DoubleAxe.GetSBSellValue()); Add(typeof(ExecutionersAxe), ExecutionersAxe.GetSBSellValue()); Add(typeof(LargeBattleAxe), LargeBattleAxe.GetSBSellValue()); Add(typeof(TwoHandedAxe), TwoHandedAxe.GetSBSellValue()); Add(typeof(Bardiche), Bardiche.GetSBSellValue()); Add(typeof(Halberd), Halberd.GetSBSellValue()); }
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public static Item CreateMetalArmor(string gender) { Item item = null; int nType = Utility.RandomMinMax(0, 26); switch (nType) { case 0: item = new ChainCoif(); item.Name = "chainmail coif"; break; case 1: item = new ChainChest(); item.Name = "chainmail tunic"; break; case 2: item = new ChainLegs(); item.Name = "chainmail leggings"; break; case 3: item = new RingmailChest(); item.Name = "ringmail tunic"; break; case 4: item = new RingmailLegs(); item.Name = "ringmail leggings"; break; case 5: item = new RingmailArms(); item.Name = "ringmail sleeves"; break; case 6: item = new RingmailGloves(); item.Name = "ringmail gloves"; break; case 7: item = new PlateGorget(); item.Name = "platemail gorget"; break; case 8: item = new PlateLegs(); item.Name = "platemail leggings"; break; case 9: item = new PlateArms(); item.Name = "platemail arms"; break; case 10: item = new PlateGloves(); item.Name = "platemail gauntlets"; break; case 11: item = new PlateChest(); item.Name = "platemail tunic"; if (gender == "female" || Utility.RandomMinMax(0, 3) == 1) { item = new FemalePlateChest(); item.Name = "platemail tunic"; } break; case 12: case 13: switch (Utility.RandomMinMax(0, 4)) { case 0: item = new PlateHelm(); item.Name = "platemail helm"; break; case 1: item = new CloseHelm(); item.Name = "close helm"; break; case 2: item = new Helmet(); item.Name = "helmet"; break; case 3: item = new NorseHelm(); item.Name = "norse helm"; break; case 4: item = new Bascinet(); item.Name = "bascinet"; break; } break; case 14: item = new ChainHatsuburi(); item.Name = "chainmail hatsuburi"; break; case 15: item = new PlateHatsuburi(); item.Name = "platemail hatsuburi"; break; case 16: item = new LightPlateJingasa(); item.Name = "platemail jingasa"; break; case 17: item = new HeavyPlateJingasa(); item.Name = "platemail jingasa"; break; case 18: item = new SmallPlateJingasa(); item.Name = "platemail jingasa"; break; case 19: item = new DecorativePlateKabuto(); item.Name = "platemail kabuto"; break; case 20: item = new PlateBattleKabuto(); item.Name = "platemail kabuto"; break; case 21: item = new StandardPlateKabuto(); item.Name = "platemail kabuto"; break; case 22: item = new PlateDo(); item.Name = "platemail do"; break; case 23: item = new PlateHiroSode(); item.Name = "platemail hiro sade"; break; case 24: item = new PlateSuneate(); item.Name = "platemail suneate"; break; case 25: item = new PlateHaidate(); item.Name = "platemail haidate"; break; case 26: item = new ChainHatsuburi(); item.Name = "chainmail hatsuburi"; break; } return(item); }
public Paladin() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.36, 0.56) { Female = Utility.RandomBool(); Body = Female ? 401 : 400; Title = "the paladin"; Name = NameList.RandomName(Female ? "female" : "male"); Hue = Utility.RandomSkinHue(); SetStr(64, 92); SetDex(46, 88); SetInt(37, 49); Karma = Utility.RandomMinMax(33, -25); SetSkill(SkillName.Tactics, 55, 77.5); SetSkill(SkillName.MagicResist, 55, 77.5); SetSkill(SkillName.Parry, 55, 77.5); SetSkill(SkillName.Swords, 55, 77.5); SetSkill(SkillName.Macing, 55, 77.5); SetSkill(SkillName.Fencing, 55, 77.5); SetSkill(SkillName.Wrestling, 55, 77.5); SetSkill(SkillName.ArmsLore, 52.5, 75); Item item = null; if (!Female) { int hairHue = Utility.RandomHairHue(); Utility.AssignRandomHair(this, hairHue); Utility.AssignRandomFacialHair(this, hairHue); item = new PlateChest(); AddItem(item); item = new PlateLegs(); AddItem(item); item = new PlateArms(); AddItem(item); item = new PlateGloves(); AddItem(item); item = new PlateGorget(); AddItem(item); switch (Utility.Random(5)) { case 0: item = new PlateHelm(); break; case 1: item = new Helmet(); break; case 2: item = new CloseHelm(); break; case 3: item = new Bascinet(); break; case 4: default: item = new NorseHelm(); break; } AddItem(item); item = new Tunic(); item.Hue = Utility.RandomNondyedHue(); AddItem(item); item = new HeaterShield(); item.Hue = Utility.RandomNondyedHue(); AddItem(item); item = new VikingSword(); AddItem(item); item = Utility.RandomBool() ? (Item) new Boots() : (Item) new ThighBoots(); AddItem(item); PackGold(15, 100); } else { int hairHue = Utility.RandomHairHue(); Utility.AssignRandomHair(this, hairHue); item = new PlateChest(); AddItem(item); item = new PlateLegs(); AddItem(item); item = new PlateArms(); AddItem(item); item = new PlateGloves(); AddItem(item); item = new PlateGorget(); AddItem(item); switch (Utility.Random(5)) { case 0: item = new PlateHelm(); break; case 1: item = new Helmet(); break; case 2: item = new CloseHelm(); break; case 3: item = new Bascinet(); break; case 4: default: item = new NorseHelm(); break; } AddItem(item); item = new Tunic(); item.Hue = Utility.RandomNondyedHue(); AddItem(item); item = new HeaterShield(); item.Hue = Utility.RandomNondyedHue(); AddItem(item); item = new VikingSword(); AddItem(item); item = Utility.RandomBool() ? (Item) new Boots() : (Item) new ThighBoots(); AddItem(item); PackGold(15, 100); } }
public BlizzardKnight() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a blizzard knight"; Body = 0x190; BaseSoundID = 263; SetStr(326, 355); SetDex(166, 185); SetInt(71, 95); SetHits(438, 511); SetDamage(12, 18); SetDamageType(ResistanceType.Physical, 30); SetDamageType(ResistanceType.Cold, 70); SetResistance(ResistanceType.Physical, 50); SetResistance(ResistanceType.Fire, 0); SetResistance(ResistanceType.Cold, 100); SetResistance(ResistanceType.Poison, 25); SetResistance(ResistanceType.Energy, 25); SetSkill(SkillName.Anatomy, 35.0, 55.5); SetSkill(SkillName.Swords, 70.2, 80.0); SetSkill(SkillName.Tactics, 80.1, 100.0); SetSkill(SkillName.Wrestling, 80.1, 100.0); Fame = 18000; Karma = -18000; AddItem(new LightSource()); Lance weapon = new Lance(); weapon.Hue = 1152; weapon.Movable = false; AddItem(weapon); BronzeShield shield = new BronzeShield(); shield.Hue = 1152; shield.Movable = false; AddItem(shield); CloseHelm helm = new CloseHelm(); helm.Hue = 1152; helm.Movable = false; AddItem(helm); PlateArms arms = new PlateArms(); arms.Hue = 1152; arms.Movable = false; AddItem(arms); PlateGloves gloves = new PlateGloves(); gloves.Hue = 1152; gloves.Movable = false; AddItem(gloves); PlateChest tunic = new PlateChest(); tunic.Hue = 1152; tunic.Movable = false; AddItem(tunic); PlateLegs legs = new PlateLegs(); legs.Hue = 1152; legs.Movable = false; AddItem(legs); new IceBeetle().Rider = this; Container pack = new Backpack(); pack.DropItem(new Gold(Utility.RandomMinMax(13, 28))); pack.DropItem(Loot.RandomArmor()); pack.DropItem(Loot.RandomArmor()); if (Utility.RandomDouble() < 0.05) { BaseArmor armor = Loot.RandomArmor(true); BaseRunicTool.ApplyAttributesTo(armor, 5, 15, 30); pack.DropItem(armor); } Container bag = new Bag(); bag.DropItem(new Gold(Utility.RandomMinMax(35, 75))); bag.DropItem(new TurquoiseCustom(Utility.RandomMinMax(2, 4))); bag.DropItem(new DiamondDust(Utility.RandomMinMax(9, 18))); bag.DropItem(Loot.RandomPotion()); bag.DropItem(Loot.RandomGem()); bag.DropItem(Loot.RandomGem()); if (Utility.RandomDouble() < 0.05) { BaseArmor armor = Loot.RandomArmor(true); BaseRunicTool.ApplyAttributesTo(armor, 5, 15, 20); armor.Attributes.WeaponDamage = 5; bag.DropItem(armor); } if (Utility.RandomDouble() < 0.05) { BaseJewel jewel = new GoldRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(jewel, 4, 15, 20); } jewel.Hue = 1152; jewel.Attributes.WeaponDamage = 7; jewel.Resistances.Cold = 10; bag.DropItem(jewel); } pack.DropItem(bag); PackItem(pack); }
public Spartan(Mobile owner) : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { m_Owner = owner; m_ExpireTime = DateTime.UtcNow + TimeSpan.FromMinutes(1.0); Name = "Spartan"; Body = 400; SetStr(2010, 3000); SetDex(710, 900); SetInt(2000, 2500); SetHits(1210, 1800); SetDamage(20, 30); SetSkill(SkillName.Anatomy, 100, 100); SetSkill(SkillName.EvalInt, 100, 100.0); SetSkill(SkillName.Magery, 100, 100.0); SetSkill(SkillName.Meditation, 100, 100.0); SetSkill(SkillName.MagicResist, 140.1, 150.0); SetSkill(SkillName.Tactics, 100, 100); SetSkill(SkillName.Wrestling, 100, 100); Spear weapon = new Spear(); weapon.Hue = 0x835; weapon.Movable = false; AddItem(weapon); CloseHelm helm = new CloseHelm(); helm.Hue = 0x835; AddItem(helm); StuddedArms arms = new StuddedArms(); arms.Hue = 0x835; AddItem(arms); StuddedGloves gloves = new StuddedGloves(); gloves.Hue = 0x835; AddItem(gloves); StuddedGorget gorget = new StuddedGorget(); gorget.Hue = 0x835; AddItem(gorget); StuddedChest tunic = new StuddedChest(); tunic.Hue = 0x835; AddItem(tunic); StuddedLegs legs = new StuddedLegs(); legs.Hue = 0x835; AddItem(legs); AddItem(new Boots()); Fame = 0; Karma = 0; VirtualArmor = 50; }