public void CancelCall(object sender) { StartFrame = null; EndFrame = null; CloseHandler?.Invoke(this, null); Close(); }
/// <summary> /// Constructor for client support /// </summary> /// <param name="sizeOfRawBuffer"> The size of the raw buffer </param> /// <param name="userArg"> A Reference to the Users arguments </param> /// <param name="messageHandler"> Reference to the user defined message handler method </param> /// <param name="closeHandler"> Reference to the user defined close handler method </param> /// <param name="errorHandler"> Reference to the user defined error handler method </param> public SocketClient(int sizeOfRawBuffer, object userArg, MessageHandler messageHandler, CloseHandler closeHandler, ErrorHandler errorHandler, ConnectHandler connectHandler) { // Create the raw buffer this.SizeOfRawBuffer = sizeOfRawBuffer; this.RawBuffer = new Byte[this.SizeOfRawBuffer]; // Save the user argument this.userArg = userArg; // Set the handler methods this.messageHandler = messageHandler; this.closeHandler = closeHandler; this.errorHandler = errorHandler; this.connectHandler = connectHandler; // Set the async socket method handlers this.callbackReadMethod = new AsyncCallback(ReceiveComplete); this.callbackWriteMethod = new AsyncCallback(SendComplete); this.callbackWriteHeadMethod = new AsyncCallback(SendHead); this.m_Connected = true; // Init the dispose flag this.disposed = false; }
/// <summary> Constructor for SocketServer Suppport </summary> /// <param name="socketServer"> A Reference to the parent SocketServer </param> /// <param name="clientSocket"> The Socket object we are encapsulating </param> /// <param name="socketListArray"> The index of the SocketServer Socket List Array </param> /// <param name="ipAddress"> The IpAddress of the remote server </param> /// <param name="port"> The Port of the remote server </param> /// <param name="messageHandler"> Reference to the user defined message handler function </param> /// <param name="closeHandler"> Reference to the user defined close handler function </param> /// <param name="errorHandler"> Reference to the user defined error handler function </param> /// <param name="sizeOfRawBuffer"> The size of the raw buffer </param> /// <param name="userArg"> A Reference to the Users arguments </param> public SocketClient(SocketServer socketServer, Socket clientSocket, string ipAddress, int port, int sizeOfRawBuffer, object userArg, MessageHandler messageHandler, CloseHandler closeHandler, ErrorHandler errorHandler) : this(sizeOfRawBuffer, userArg, messageHandler, closeHandler, errorHandler) { // Set reference to SocketServer this.socketServer = socketServer; // Init the socket references this.clientSocket = clientSocket; // Set the Ipaddress and Port this.ipAddress = ipAddress; this.port = port; // Init the NetworkStream reference this.networkStream = new NetworkStream(this.clientSocket); // Set these socket options this.clientSocket.SetSocketOption(System.Net.Sockets.SocketOptionLevel.Socket, System.Net.Sockets.SocketOptionName.ReceiveBuffer, this.receiveBufferSize); this.clientSocket.SetSocketOption(System.Net.Sockets.SocketOptionLevel.Socket, System.Net.Sockets.SocketOptionName.SendBuffer, this.sendBufferSize); this.clientSocket.SetSocketOption(System.Net.Sockets.SocketOptionLevel.Socket, System.Net.Sockets.SocketOptionName.DontLinger, 1); this.clientSocket.SetSocketOption(System.Net.Sockets.SocketOptionLevel.Tcp, System.Net.Sockets.SocketOptionName.NoDelay, 1); // Wait for a message Receive(); }
/// <summary> /// Constructor. /// </summary> /// <param name="game">The currently running Game object.</param> /// <param name="guiManager">GUIManager that this control is part of.</param> public PopUpMenu(Game game, GUIManager guiManager) : base(game, guiManager) { this.menuItems = new List <MenuItem>(); this.isPopUpShown = false; #region Create Child Controls this.marginImage = new Image(game, guiManager); #endregion #region Add Child Controls base.Add(this.marginImage); #endregion #region Set Properties CanHaveFocus = true; #endregion #region Set Default Properties ButtonMargin = defaultButtonMargin; ImageMargin = defaultImageMargin; Skin = defaultSkin; MarginImageSkin = defaultMarginImageSkin; #endregion #region Event Handlers Close += new CloseHandler(OnClose); #endregion }
private void btnTest_Click(object sender, EventArgs e) { Thread thdSub = new Thread(new ThreadStart(ExecMain)); thdSub.Start(); xf = new XtraForm1(); this.processingFormClose += new CloseHandler(xf.ExecClose); xf.ShowDialog(); }
protected virtual SocketClient AcceptedSocketClient( SocketServer socketServer, Socket clientSocket, string ipAddress, int port, int sizeOfRawBuffer, object userArg, MessageHandler messageHandler, CloseHandler closeHandler, ErrorHandler errorHandler, ConnectHandler connectHandler) { return new SocketClient( socketServer, clientSocket, ipAddress, port, sizeOfRawBuffer, userArg, messageHandler, closeHandler, errorHandler, connectHandler); }
public SocketIO(Socket client, int bufferSize, MessageHandler mh, CloseHandler ch, ErrorHandler eh, string ip, int port) : this(bufferSize, mh, ch, eh) { this.ip = ip; this.port = port; clientSocket = client; ns = tcpClient.GetStream(); Receive(); }
protected virtual SocketClient AcceptedSocketClient(SocketServer socketServer, Socket clientSocket, string ipAddress, int port, int sizeOfRawBuffer, object userArg, MessageHandler messageHandler, CloseHandler closeHandler, ErrorHandler errorHandler) { return(new SocketClient(socketServer, clientSocket, ipAddress, port, sizeOfRawBuffer, userArg, messageHandler, closeHandler, errorHandler)); }
public SocketIO(int bufferSize, MessageHandler mh, CloseHandler ch, ErrorHandler eh) { ns = null; tcpClient = null; clientSocket = null; messageHandler = mh; closeHandler = ch; errorHandler = eh; disposed = false; this.bufferSize = bufferSize; receiveBuffer = new Byte[this.bufferSize]; }
private void CloseForm() { if (this.InvokeRequired) { CloseHandler ch = new CloseHandler(CloseForm); this.BeginInvoke(ch); } else { Close(); } }
/// <summary> /// Overloaded constructor for client support /// </summary> /// <param name="sendBufferSize"></param> /// <param name="receiveBufferSize"></param> /// <param name="sizeOfRawBuffer"> The size of the raw buffer </param> /// <param name="userArg"> A Reference to the Users arguments </param> /// <param name="messageHandler"> Reference to the user defined message handler method </param> /// <param name="closeHandler"> Reference to the user defined close handler method </param> /// <param name="errorHandler"> Reference to the user defined error handler method </param> public SocketClient(int sendBufferSize, int receiveBufferSize, int sizeOfRawBuffer, object userArg, MessageHandler messageHandler, CloseHandler closeHandler, ErrorHandler errorHandler ) : this(sizeOfRawBuffer, userArg, messageHandler, closeHandler, errorHandler) { //Set the size of the send/receive buffers this.sendBufferSize = sendBufferSize; this.receiveBufferSize = receiveBufferSize; }
public void CloseProgressBar() { if (ub.InvokeRequired) { CloseHandler ch = new CloseHandler(CloseProgressBar); ub.BeginInvoke(ch); } else { ub.Close(); } }
public SocketListener(string listenerIP, int listenerPort, MessageHandler mh, CloseHandler ch, ErrorHandler eh, AcceptHandler ah, int bufferSize, int currentClients) { this.listenerIp = listenerIP; this.listenerPort = listenerPort; errorHandler = eh; acceptHandler = ah; listener = null; accept = null; disposed = false; criticalSection = new Object(); this.currentClients = currentClients; this.bufferSize = bufferSize; }
// Checks if doorState is open, so it can be closed public void Close() { Console.WriteLine("Door Closing"); if (_state == DoorState.Open) { _state = DoorState.Closed; CloseHandler?.Invoke(this, EventArgs.Empty); Console.WriteLine("Door Is now Closed"); } else { Console.WriteLine("Could not Close door: ", _state); } }
/// <summary> /// 释放资源 /// </summary> /// <param name="disposing">是否也释放托管资源</param> protected virtual void Dispose(bool disposing) { this.Shutdown(); this.StreamReader.Stream.Dispose(); if (disposing) { this.socketRoot = null; this.Socket = null; this.Tag = null; this.StreamReader = null; this.CloseHandler = null; this.DisconnectHandler = null; this.ReceiveCompletedHandler = null; } }
/// <summary> /// Constructor. /// </summary> /// <param name="game">The currently running Game object.</param> /// <param name="guiManager">GUIManager that this control is part of.</param> public PopUpMenu(Game game, GUIManager guiManager) : base(game, guiManager) { this.menuItems = new List <MenuItem>(); this.isPopUpShown = false; #region Set Properties CanHaveFocus = true; #endregion #region Set Default Properties HMargin = defaultHMargin; VMargin = defaultVMargin; Skin = defaultSkin; #endregion #region Event Handlers Close += new CloseHandler(OnClose); #endregion }
/// <summary> Constructor for client support </summary> /// <param name="bufferSize"> The size of the raw buffer </param> /// <param name="userData"> A Reference to the Users arguments </param> /// <param name="messageHandler"> Reference to the user defined message handler method </param> /// <param name="closeHandler"> Reference to the user defined close handler method </param> /// <param name="errorHandler"> Reference to the user defined error handler method </param> public ClientSocket(Int32 bufferSize, Object userData, MessageHandler messageHandler, CloseHandler closeHandler, ErrorHandler errorHandler) { //create the raw buffer BufferSize = bufferSize; Buffer = new Byte[BufferSize]; //save the user argument UserData = userData; //set the handler methods _messageHandler = messageHandler; _closeHandler = closeHandler; _errorHandler = errorHandler; //set the async socket method handlers _callbackReadMethod = ReceiveComplete; _callbackWriteMethod = SendComplete; //init the dispose flag _isDisposed = false; }
/// <summary> /// Constructor for client support /// </summary> /// <param name="sizeOfRawBuffer"> The size of the raw buffer </param> /// <param name="userArg"> A Reference to the Users arguments </param> /// <param name="messageHandler"> Reference to the user defined message handler method </param> /// <param name="closeHandler"> Reference to the user defined close handler method </param> /// <param name="errorHandler"> Reference to the user defined error handler method </param> public SocketClient(int sizeOfRawBuffer, object userArg, MessageHandler messageHandler, CloseHandler closeHandler, ErrorHandler errorHandler) { // Create the raw buffer this.SizeOfRawBuffer = sizeOfRawBuffer; this.RawBuffer = new Byte[this.SizeOfRawBuffer]; // Save the user argument this.userArg = userArg; // Set the handler methods this.messageHandler = messageHandler; this.closeHandler = closeHandler; this.errorHandler = errorHandler; // Set the async socket method handlers this.callbackReadMethod = new AsyncCallback(ReceiveComplete); this.callbackWriteMethod = new AsyncCallback(SendComplete); this.m_Connected = true; // Init the dispose flag this.disposed = false; }
/// <summary> /// Function to start the SocketServer /// </summary> /// <param name="ipAddress"> The IpAddress to listening on </param> /// <param name="port"> The Port to listen on </param> /// <param name="sizeOfRawBuffer"> Size of the Raw Buffer </param> /// <param name="userArg"> User supplied arguments </param> /// <param name="messageHandler"> Function pointer to the user MessageHandler function </param> /// <param name="acceptHandler"> Function pointer to the user AcceptHandler function </param> /// <param name="closeHandler"> Function pointer to the user CloseHandler function </param> /// <param name="errorHandler"> Function pointer to the user ErrorHandler function </param> public void Start(string ipAddress, int port, int sizeOfRawBuffer, object userArg, MessageHandler messageHandler, AcceptHandler acceptHandler, CloseHandler closeHandler, ErrorHandler errorHandler) { // Is an AcceptThread currently running if (this.acceptThread == null) { // Set connection values this.IpAddress = ipAddress; this.Port = port; // Save the Handler Functions this.messageHandler = messageHandler; this.acceptHandler = acceptHandler; this.closeHandler = closeHandler; this.errorHandler = errorHandler; // Save the buffer size and user arguments this.SizeOfRawBuffer = sizeOfRawBuffer; this.UserArg = userArg; // Start the listening thread if one is currently not running ThreadStart tsThread = new ThreadStart(AcceptThread); this.acceptThread = new Thread(tsThread); this.acceptThread.Name = "Notification.Accept"; this.acceptThread.Start(); } }
/// <summary> Constructor for SocketServer Suppport </summary> /// <param name="socketServer"> A Reference to the parent SocketServer </param> /// <param name="clientSocket"> The Socket object we are encapsulating </param> /// <param name="socketListArray"> The index of the SocketServer Socket List Array </param> /// <param name="ipAddress"> The IpAddress of the remote server </param> /// <param name="port"> The Port of the remote server </param> /// <param name="messageHandler"> Reference to the user defined message handler function </param> /// <param name="closeHandler"> Reference to the user defined close handler function </param> /// <param name="errorHandler"> Reference to the user defined error handler function </param> /// <param name="sizeOfRawBuffer"> The size of the raw buffer </param> /// <param name="userArg"> A Reference to the Users arguments </param> public SocketClient(SocketServer socketServer, Socket clientSocket, string ipAddress, int port, int sizeOfRawBuffer, object userArg, MessageHandler messageHandler, CloseHandler closeHandler, ErrorHandler errorHandler, ConnectHandler connectHandler) :this(sizeOfRawBuffer,userArg, messageHandler,closeHandler,errorHandler, connectHandler) { // Set reference to SocketServer this.socketServer = socketServer; // Init the socket references this.clientSocket = clientSocket; // Set the Ipaddress and Port this.ipAddress = ipAddress; this.port = port; // Init the NetworkStream reference this.networkStream = new NetworkStream(this.clientSocket); // Set these socket options this.clientSocket.SetSocketOption(System.Net.Sockets.SocketOptionLevel.Socket, System.Net.Sockets.SocketOptionName.ReceiveBuffer, this.receiveBufferSize); this.clientSocket.SetSocketOption(System.Net.Sockets.SocketOptionLevel.Socket, System.Net.Sockets.SocketOptionName.SendBuffer, this.sendBufferSize); this.clientSocket.SetSocketOption(System.Net.Sockets.SocketOptionLevel.Socket, System.Net.Sockets.SocketOptionName.DontLinger, 1); this.clientSocket.SetSocketOption(System.Net.Sockets.SocketOptionLevel.Tcp, System.Net.Sockets.SocketOptionName.NoDelay, 1); // Wait for a message Receive(); }
/// <summary> /// Overloaded constructor for client support /// </summary> /// <param name="sendBufferSize"></param> /// <param name="receiveBufferSize"></param> /// <param name="sizeOfRawBuffer"> The size of the raw buffer </param> /// <param name="userArg"> A Reference to the Users arguments </param> /// <param name="messageHandler"> Reference to the user defined message handler method </param> /// <param name="closeHandler"> Reference to the user defined close handler method </param> /// <param name="errorHandler"> Reference to the user defined error handler method </param> public SocketClient(int sendBufferSize, int receiveBufferSize, int sizeOfRawBuffer, object userArg, MessageHandler messageHandler, CloseHandler closeHandler, ErrorHandler errorHandler, ConnectHandler conenectHandler ) : this(sizeOfRawBuffer, userArg, messageHandler, closeHandler, errorHandler, conenectHandler) { //Set the size of the send/receive buffers this.sendBufferSize = sendBufferSize; this.receiveBufferSize = receiveBufferSize; }
/// <summary> /// Constructor. /// </summary> /// <param name="game">The currently running Game object.</param> /// <param name="guiManager">GUIManager that this control is part of.</param> public PopUpMenu(Game game, GUIManager guiManager) : base(game, guiManager) { this.menuItems = new List<MenuItem>(); this.isPopUpShown = false; #region Set Properties CanHaveFocus = true; #endregion #region Set Default Properties HMargin = defaultHMargin; VMargin = defaultVMargin; Skin = defaultSkin; #endregion #region Event Handlers Close += new CloseHandler(OnClose); #endregion }
private void Dispose() { if (!disposed) { if (accept != null) Stop(); GC.Collect(); GC.WaitForPendingFinalizers(); acceptHandler = null; errorHandler = null; messageHandler = null; closeHandler = null; disposed = true; } }
public void ConfirmCall(object sender) { CloseHandler?.Invoke(this, null); Close(); }
public void RegisterCloseCallback(CloseHandler _handler) { closeHandler = _handler; }
/// <summary> /// Function to start the SocketServer /// </summary> /// <param name="ipAddress"> The IpAddress to listening on </param> /// <param name="port"> The Port to listen on </param> /// <param name="sizeOfRawBuffer"> Size of the Raw Buffer </param> /// <param name="userArg"> User supplied arguments </param> /// <param name="messageHandler"> Function pointer to the user MessageHandler function </param> /// <param name="acceptHandler"> Function pointer to the user AcceptHandler function </param> /// <param name="closeHandler"> Function pointer to the user CloseHandler function </param> /// <param name="errorHandler"> Function pointer to the user ErrorHandler function </param> public void Start(string ipAddress, int port, int sizeOfRawBuffer, object userArg, MessageHandler messageHandler, AcceptHandler acceptHandler, CloseHandler closeHandler, ErrorHandler errorHandler) { // Is an AcceptThread currently running if (this.acceptThread == null) { // Set connection values this.IpAddress = ipAddress; this.Port = port; // Save the Handler Functions this.messageHandler = messageHandler; this.acceptHandler = acceptHandler; this.closeHandler = closeHandler; this.errorHandler = errorHandler; // Save the buffer size and user arguments this.SizeOfRawBuffer = sizeOfRawBuffer; this.UserArg = userArg; // Start the listening thread if one is currently not running ThreadStart tsThread = new ThreadStart(AcceptThread); this.acceptThread = new Thread(tsThread); this.acceptThread.Name = "Notification.Accept"; this.acceptThread.Start(); } }
private void Dispose() { disposed = true; Disconnect(); messageHandler = null; errorHandler = null; closeHandler = null; }
private void OpenProcessingForm() { xf = new XtraForm1(); this.processingFormClose += new CloseHandler(xf.ExecClose); xf.ShowDialog(); }