Example #1
0
        public static void EnterShip()
        {
            int origFindDistance = World.FindDistance;

            World.FindDistance = 20;

            List <UOItem> prknaOpen  = World.Ground.Where(i => OpenDecks.Count(d => d.Graphic == i.Graphic) > 0).ToList();  //new List<UOItem>();
            List <UOItem> prknaClose = World.Ground.Where(i => CloseDecks.Count(d => d.Graphic == i.Graphic) > 0).ToList(); //new List<UOItem>();

            if (prknaOpen.Count == 0 && prknaClose.Count == 0)
            {
                World.Player.PrintMessage("[Neni prkno...]", MessageType.Error);
                return;
            }
            else
            {
                UOPositionBase lastPostion = (UOPositionBase)World.Player.GetPosition();

                if (prknaOpen.Count == 0)
                {
                    foreach (UOItem prkno in prknaClose)
                    {
                        prkno.Use();
                        Game.Wait(250);

                        prknaOpen = World.Ground.Where(i => OpenDecks.Count(d => d.Graphic == i.Graphic) > 0).ToList();
                        if (prknaOpen.Count > 0)
                        {
                            prknaOpen[0].Use();
                            break;
                        }
                    }
                }
                else
                {
                    prknaOpen[0].Use();
                }
                Game.Wait(250);
                UOPositionBase currentPosition = (UOPositionBase)World.Player.GetPosition();

                if (lastPostion.Distance(currentPosition) > 0)
                {
                    World.Player.PrintMessage("[ Nastoupils...]");
                }
                else
                {
                    World.Player.PrintMessage("[ Nenastoupils...]", MessageType.Error);
                }
            }

            World.FindDistance = origFindDistance;
        }
Example #2
0
        public static void EscapeToShip()
        {
            int origFindDistance = World.FindDistance;

            World.FindDistance = 20;
            List <UOItem> prkna = World.Ground.Where(i => OpenDecks.Count(d => d.Graphic == i.Graphic) > 0 || CloseDecks.Count(d => d.Graphic == i.Graphic) > 0).ToList(); //new List<UOItem>();

            ResultInfo openResult = OpenShip();

            if (openResult.Success || prkna.Count > 0)
            {
                EnterShip();

                if (LastShipKeyOrDefault.Exist)
                {
                    LockShip();
                }
            }

            World.FindDistance = origFindDistance;
        }
Example #3
0
        public static void LockShip()
        {
            int origFindDistance = World.FindDistance;

            World.FindDistance = 20;

            List <UOItem> prkna = World.Ground.Where(i => OpenDecks.Count(d => d.Graphic == i.Graphic) > 0 || CloseDecks.Count(d => d.Graphic == i.Graphic) > 0).ToList(); //new List<UOItem>();

            if (prkna.Count > 0)
            {
                if (LastShipKeyOrDefault.Exist)
                {
                    foreach (UOItem prkno in prkna)
                    {
                        Journal.Clear();
                        UO.WaitTargetObject(prkno);
                        LastShipKeyOrDefault.Use();

                        if (Journal.WaitForText(true, 250, "You unlock the ship", "You lock the ship"))
                        {
                            if (Journal.Contains(true, "You unlock the ship"))
                            {
                                UO.WaitTargetObject(prkno);
                                LastShipKeyOrDefault.Use();

                                if (Journal.WaitForText(true, 250, "You unlock the ship", "You lock the ship"))
                                {
                                    World.Player.PrintMessage("[Lock...]");
                                }
                            }
                            else
                            {
                                World.Player.PrintMessage("[Lock...]");
                            }

                            Game.Wait(250);
                        }
                        else
                        {
                            Game.Wait(250);
                            continue;
                        }
                    }
                }
                else
                {
                    World.Player.PrintMessage("[Neni klic...]", MessageType.Error);
                }
            }
            else
            {
                World.Player.PrintMessage("[Neni prkno...]", MessageType.Error);
            }

            World.FindDistance = origFindDistance;
        }